Files
StructureHelper/StructureHelperLogics/Models/Materials/ReinforcementLibMaterial.cs
Evgeny Redikultsev 68b15682bb Add steel Material
2025-12-14 17:40:53 +05:00

94 lines
3.7 KiB
C#

using LoaderCalculator.Data.Materials;
using StructureHelperCommon.Infrastructures.Enums;
using StructureHelperCommon.Infrastructures.Settings;
using StructureHelperCommon.Models.Materials;
using StructureHelperCommon.Models.Materials.Libraries;
using LoaderMaterialLogics = LoaderCalculator.Data.Materials.MaterialBuilders.MaterialLogics;
namespace StructureHelperLogics.Models.Materials
{
public class ReinforcementLibMaterial : IReinforcementLibMaterial
{
const MaterialTypes materialType = MaterialTypes.Reinforcement;
private IMaterialFactorLogic factorLogic => new MaterialFactorLogic(SafetyFactors);
private LoaderMaterialLogics.ITrueStrengthLogic strengthLogic;
private readonly List<IMaterialLogic> materialLogics;
public Guid Id { get; }
public ILibMaterialEntity MaterialEntity { get; set; }
public List<IMaterialSafetyFactor> SafetyFactors { get; set; } = [];
public IMaterialLogic MaterialLogic { get; set; }
public List<IMaterialLogic> MaterialLogics => materialLogics;
public ReinforcementLibMaterial(Guid id)
{
Id = id;
materialLogics = ProgramSetting.MaterialLogics.Where(x => x.MaterialType == materialType).ToList();
MaterialLogic = materialLogics.First();
}
public object Clone()
{
var newItem = new ReinforcementLibMaterial(Guid.NewGuid());
var updateStrategy = new ReinforcementLibUpdateStrategy();
updateStrategy.Update(newItem, this);
return newItem;
}
public IMaterial GetLoaderMaterial(LimitStates limitState, CalcTerms calcTerm)
{
ReinforcementLogicOptions options = SetOptions(limitState, calcTerm);
MaterialLogic.Options = options;
var material = MaterialLogic.GetLoaderMaterial();
return material;
}
private ReinforcementLogicOptions SetOptions(LimitStates limitState, CalcTerms calcTerm)
{
var options = new ReinforcementLogicOptions();
options.SafetyFactors = SafetyFactors;
options.MaterialEntity = MaterialEntity;
options.LimitState = limitState;
options.CalcTerm = calcTerm;
return options;
}
public (double Compressive, double Tensile) GetStrength(LimitStates limitState, CalcTerms calcTerm)
{
strengthLogic = new LoaderMaterialLogics.TrueStrengthReinforcementLogic(MaterialEntity.MainStrength);
var strength = strengthLogic.GetTrueStrength();
double compressionFactor = 1d;
double tensionFactor = 1d;
if (limitState == LimitStates.ULS)
{
compressionFactor /= 1.15d;
tensionFactor /= 1.15d;
}
var factors = factorLogic.GetTotalFactor(limitState, calcTerm);
compressionFactor *= factors.Compressive;
tensionFactor *= factors.Tensile;
var compressiveStrength = strength.Compressive * compressionFactor;
if (limitState == LimitStates.ULS)
{
if (calcTerm == CalcTerms.ShortTerm)
{
compressiveStrength = Math.Min(4e8, compressiveStrength);
}
else
{
compressiveStrength = Math.Min(5e8, compressiveStrength);
}
}
var tensileStrength = strength.Tensile * tensionFactor;
return (compressiveStrength, tensileStrength);
}
public IMaterial GetCrackedLoaderMaterial(LimitStates limitState, CalcTerms calcTerm)
{
return GetLoaderMaterial(limitState, calcTerm);
}
}
}