Files
StructureHelper/StructureHelperLogics/Services/NdmPrimitives/ForcesParametersLogic.cs
2024-11-23 20:42:21 +05:00

319 lines
15 KiB
C#

using LoaderCalculator.Data.Matrix;
using LoaderCalculator.Data.Ndms;
using LoaderCalculator.Logics.Geometry;
using StructureHelperCommon.Infrastructures.Enums;
using StructureHelperCommon.Infrastructures.Settings;
using StructureHelperCommon.Models.Parameters;
using StructureHelperCommon.Services.Units;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StructureHelperLogics.Services.NdmPrimitives
{
public class ForcesParametersLogic : IParametersLogic
{
const string prefixInitial = "Initial";
const string prefixActual = "Actual";
private const string errorValue = "----";
IConvertUnitLogic operationLogic = new ConvertUnitLogic();
IGetUnitLogic unitLogic = new GetUnitLogic();
static string firstAxisName => ProgramSetting.GeometryNames.FstAxisName;
static string secondAxisName => ProgramSetting.GeometryNames.SndAxisName;
static string thirdAxisName => ProgramSetting.GeometryNames.TrdAxisName;
static IEnumerable<IUnit> units = UnitsFactory.GetUnitCollection();
private IEnumerable<INdm> ndms;
private IStrainMatrix strainMatrix;
public ForcesParametersLogic(IEnumerable<INdm> ndms, IStrainMatrix strainMatrix)
{
this.ndms = ndms;
this.strainMatrix = strainMatrix;
}
public List<IValueParameter<string>> GetTextParameters()
{
var parameters = new List<IValueParameter<string>>();
parameters.AddRange(GetSummaryForces(ndms, strainMatrix));
parameters.AddRange(GetSummaryMoments(ndms, strainMatrix));
parameters.AddRange(GetForcesDistance(ndms, strainMatrix));
parameters.AddRange(GetLiverArms(ndms, strainMatrix));
return parameters;
}
private List<IValueParameter<string>> GetSummaryForces(IEnumerable<INdm> locNdms, IStrainMatrix? locStrainMatrix)
{
var parameters = new List<IValueParameter<string>>();
var unitType = UnitTypes.Force;
var unit = unitLogic.GetUnit(unitType, "kN");
var unitName = unit.Name;
var unitMultiPlayer = unit.Multiplyer;
var forceSum = new ValueParameter<string>()
{
IsValid = true,
Name = $"Summary force",
ShortName = $"N{thirdAxisName.ToLower()},sum",
Text = unitName,
Description = $"Summary longitudinal force along {thirdAxisName.ToUpper()}-axis"
};
FillForceParameters(locNdms, locStrainMatrix, unitMultiPlayer, PosNegFlag.Both, forceSum);
var forcePositive = new ValueParameter<string>()
{
IsValid = true,
Name = $"Positive force",
ShortName = $"N{thirdAxisName.ToLower()},pos",
Text = unitName,
Description = $"Summary of positive longitudinal force along {thirdAxisName.ToUpper()}-axis"
};
FillForceParameters(locNdms, locStrainMatrix, unitMultiPlayer, PosNegFlag.Positive, forcePositive);
var forceNegative = new ValueParameter<string>()
{
IsValid = true,
Name = $"Negative force",
ShortName = $"N{thirdAxisName.ToLower()},neg",
Text = unitName,
Description = $"Summary of negative longitudinal force along {thirdAxisName.ToUpper()}-axis"
};
FillForceParameters(locNdms, locStrainMatrix, unitMultiPlayer, PosNegFlag.Negative, forceNegative);
parameters.Add(forceSum);
parameters.Add(forcePositive);
parameters.Add(forceNegative);
return parameters;
}
private static void FillForceParameters(IEnumerable<INdm> locNdms, IStrainMatrix? locStrainMatrix, double unitMultiPlayer, PosNegFlag posNegFlag, ValueParameter<string> forceSum)
{
try
{
var sumForceNz = GeometryOperations.GetSummaryForce(locNdms, locStrainMatrix, posNegFlag);
forceSum.Value = (sumForceNz * unitMultiPlayer).ToString();
}
catch (Exception ex)
{
forceSum.IsValid = false;
forceSum.Value = (double.NaN).ToString();
forceSum.Description += $": {ex}";
}
}
private List<IValueParameter<string>> GetSummaryMoments(IEnumerable<INdm> locNdms, IStrainMatrix? locStrainMatrix)
{
var parameters = new List<IValueParameter<string>>();
var unitType = UnitTypes.Moment;
var unit = unitLogic.GetUnit(unitType, "kNm");
var unitName = unit.Name;
var unitMultiPlayer = unit.Multiplyer;
var momentSumValue = GeometryOperations.GetSummaryMoment(locNdms, locStrainMatrix, PosNegFlag.Both);
var momentSumX = new ValueParameter<string>()
{
IsValid = true,
Name = $"Summary moment",
ShortName = $"M{firstAxisName.ToLower()},sum",
Text = unitName,
Value = (momentSumValue.dX * unitMultiPlayer).ToString(),
Description = $"Summary moment arbitrary {firstAxisName.ToUpper()}-axis"
};
var momentSumY = new ValueParameter<string>()
{
IsValid = true,
Name = $"Summary moment",
ShortName = $"M{secondAxisName.ToLower()},sum",
Text = unitName,
Value = (momentSumValue.dY * unitMultiPlayer).ToString(),
Description = $"Summary moment arbitrary {secondAxisName.ToUpper()}-axis"
};
parameters.Add(momentSumX);
parameters.Add(momentSumY);
momentSumValue = GeometryOperations.GetSummaryMoment(locNdms, locStrainMatrix, PosNegFlag.Positive);
momentSumX = new ValueParameter<string>()
{
IsValid = true,
Name = $"Summary positive moment",
ShortName = $"M{firstAxisName.ToLower()},sum",
Text = unitName,
Value = (momentSumValue.dX * unitMultiPlayer).ToString(),
Description = $"Summary moment of positive forces arbitrary {firstAxisName.ToUpper()}-axis"
};
momentSumY = new ValueParameter<string>()
{
IsValid = true,
Name = $"Summary positive moment",
ShortName = $"M{secondAxisName.ToLower()},sum",
Text = unitName,
Value = (momentSumValue.dY * unitMultiPlayer).ToString(),
Description = $"Summary moment of positive forces arbitrary {secondAxisName.ToUpper()}-axis"
};
parameters.Add(momentSumX);
parameters.Add(momentSumY);
momentSumValue = GeometryOperations.GetSummaryMoment(locNdms, locStrainMatrix, PosNegFlag.Negative);
momentSumX = new ValueParameter<string>()
{
IsValid = true,
Name = $"Summary negative moment",
ShortName = $"M{firstAxisName.ToLower()},sum",
Text = unitName,
Value = (momentSumValue.dX * unitMultiPlayer).ToString(),
Description = $"Summary moment of negative forces arbitrary {firstAxisName.ToUpper()}-axis"
};
momentSumY = new ValueParameter<string>()
{
IsValid = true,
Name = $"Summary negative moment",
ShortName = $"M{secondAxisName.ToLower()},sum",
Text = unitName,
Value = (momentSumValue.dY * unitMultiPlayer).ToString(),
Description = $"Summary moment of negative forces arbitrary {secondAxisName.ToUpper()}-axis"
};
parameters.Add(momentSumX);
parameters.Add(momentSumY);
return parameters;
}
private List<IValueParameter<string>> GetForcesDistance(IEnumerable<INdm> locNdms, IStrainMatrix? locStrainMatrix)
{
PosNegFlag flag = PosNegFlag.Both;
string excentricityName = "Summary";
Func<IEnumerable<INdm>, IStrainMatrix, PosNegFlag, (double dX, double dY, double dSum)> func = GeometryOperations.GetCenterOfForces;
var parameters = new List<IValueParameter<string>>();
parameters.AddRange(GetDistance(locNdms, locStrainMatrix, flag, excentricityName, func));
flag = PosNegFlag.Positive;
excentricityName = "Summary positive";
parameters.AddRange(GetDistance(locNdms, locStrainMatrix, flag, excentricityName, func));
flag = PosNegFlag.Negative;
excentricityName = "Summary negative";
parameters.AddRange(GetDistance(locNdms, locStrainMatrix, flag, excentricityName, func));
return parameters;
}
private List<IValueParameter<string>> GetDistance(IEnumerable<INdm> locNdms, IStrainMatrix? locStrainMatrix, PosNegFlag flag, string eccentricityName, Func<IEnumerable<INdm>, IStrainMatrix, PosNegFlag, (double dX, double dY, double dSum)> func)
{
var parameters = new List<IValueParameter<string>>();
var unitType = UnitTypes.Length;
var unit = unitLogic.GetUnit(unitType, "mm");
var unitName = unit.Name;
var unitMultiPlayer = unit.Multiplyer;
var sumEccenticityX = new ValueParameter<string>()
{
IsValid = true,
Name = $"{eccentricityName} eccentricity",
ShortName = $"e{firstAxisName.ToLower()},sum",
Text = unitName,
Description = $"{eccentricityName} force excentricity along {firstAxisName.ToUpper()}-axis"
};
var sumExcenticityY = new ValueParameter<string>()
{
IsValid = true,
Name = $"{eccentricityName} eccentricity",
ShortName = $"e{secondAxisName.ToLower()},sum",
Text = unitName,
Description = $"{eccentricityName} force eccentricity along {secondAxisName.ToUpper()}-axis"
};
var sumExcenticity = new ValueParameter<string>()
{
IsValid = true,
Name = $"{eccentricityName} eccentricity",
ShortName = $"e,sum",
Text = unitName,
Description = $"{eccentricityName} force eccentricity"
};
try
{
var sumEccentricityValue = func.Invoke(locNdms, locStrainMatrix, flag);
sumEccenticityX.Value = (sumEccentricityValue.dX * unitMultiPlayer).ToString();
sumExcenticityY.Value = (sumEccentricityValue.dY * unitMultiPlayer).ToString();
sumExcenticity.Value = (sumEccentricityValue.dSum * unitMultiPlayer).ToString();
}
catch (Exception ex)
{
sumEccenticityX.IsValid = false;
sumEccenticityX.Value = errorValue;
sumEccenticityX.Description += $": {ex}";
sumExcenticityY.IsValid = false;
sumExcenticityY.Value = errorValue;
sumExcenticityY.Description += $": {ex}";
sumExcenticity.IsValid = false;
sumExcenticity.Value = errorValue;
sumExcenticity.Description += $": {ex}";
}
parameters.Add(sumEccenticityX);
parameters.Add(sumExcenticityY);
parameters.Add(sumExcenticity);
return parameters;
}
private List<IValueParameter<string>> GetLiverArms(IEnumerable<INdm> locNdms, IStrainMatrix? locStrainMatrix)
{
string excentricityName = "Summary";
Func<IEnumerable<INdm>, IStrainMatrix, (double dX, double dY, double dSum)> func = GeometryOperations.GetDistanceBetweenPosNegForces;
var parameters = new List<IValueParameter<string>>();
parameters.AddRange(GetLiverArms(locNdms, locStrainMatrix, excentricityName, func));
return parameters;
}
private IEnumerable<IValueParameter<string>> GetLiverArms(IEnumerable<INdm> locNdms, IStrainMatrix? locStrainMatrix, string eccentricityName, Func<IEnumerable<INdm>, IStrainMatrix, (double dX, double dY, double dSum)> func)
{
const string liverArm = "liver arm";
var parameters = new List<IValueParameter<string>>();
var unitType = UnitTypes.Length;
var unit = unitLogic.GetUnit(unitType, "mm");
var unitName = unit.Name;
var unitMultiPlayer = unit.Multiplyer;
var sumLiverArmX = new ValueParameter<string>()
{
IsValid = true,
Name = $"{eccentricityName} {liverArm}",
ShortName = $"z,{firstAxisName.ToLower()}",
Text = unitName,
Description = $"{eccentricityName} {liverArm} along {firstAxisName.ToUpper()}-axis"
};
var sumLiverArmY = new ValueParameter<string>()
{
IsValid = true,
Name = $"{eccentricityName} {liverArm}",
ShortName = $"z,{secondAxisName.ToLower()}",
Text = unitName,
Description = $"{eccentricityName} {liverArm} along {secondAxisName.ToUpper()}-axis"
};
var sumLiverArm = new ValueParameter<string>()
{
IsValid = true,
Name = $"{eccentricityName} {liverArm}",
ShortName = $"z,sum",
Text = unitName,
Description = $"{eccentricityName} {liverArm}"
};
try
{
var sumLiverArmValue = func.Invoke(locNdms, locStrainMatrix);
sumLiverArmX.Value = (sumLiverArmValue.dX * unitMultiPlayer).ToString();
sumLiverArmY.Value = (sumLiverArmValue.dY * unitMultiPlayer).ToString();
sumLiverArm.Value = (sumLiverArmValue.dSum * unitMultiPlayer).ToString();
}
catch (Exception ex)
{
sumLiverArmX.IsValid = false;
sumLiverArmX.Value = errorValue;
sumLiverArmX.Description += $": {ex}";
sumLiverArmY.IsValid = false;
sumLiverArmY.Value = errorValue;
sumLiverArmY.Description += $": {ex}";
sumLiverArm.IsValid = false;
sumLiverArm.Value = errorValue;
sumLiverArm.Description += $": {ex}";
}
parameters.Add(sumLiverArmX);
parameters.Add(sumLiverArmY);
parameters.Add(sumLiverArm);
return parameters;
}
}
}