Add Force DTOs
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@@ -14,9 +14,9 @@ namespace StructureHelperCommon.Models.Forces
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readonly IUpdateStrategy<IForceAction> forceUpdateStrategy = new ForceActionUpdateStrategy();
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public void Update(IAction targetObject, IAction sourceObject)
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{
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CheckObject.IsNull(targetObject);
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CheckObject.IsNull(sourceObject);
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if (ReferenceEquals(targetObject, sourceObject)) { return; }
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CheckObject.CompareTypes(targetObject, sourceObject);
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targetObject.Name = sourceObject.Name;
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if (targetObject is IForceAction forceAction)
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{
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@@ -0,0 +1,38 @@
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StructureHelperCommon.Models.Forces.Logics
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{
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public class DesignForceTupleUpdateStrategy : IUpdateStrategy<IDesignForceTuple>
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{
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private IUpdateStrategy<IForceTuple> forceTupleUpdateStrategy;
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public DesignForceTupleUpdateStrategy(IUpdateStrategy<IForceTuple> forceTupleUpdateStrategy)
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{
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this.forceTupleUpdateStrategy = forceTupleUpdateStrategy;
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}
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public DesignForceTupleUpdateStrategy() : this (new ForceTupleUpdateStrategy())
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{
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}
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public void Update(IDesignForceTuple targetObject, IDesignForceTuple sourceObject)
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{
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CheckObject.IsNull(targetObject);
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CheckObject.IsNull(sourceObject);
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if (ReferenceEquals(targetObject, sourceObject)) { return; }
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targetObject.LimitState = sourceObject.LimitState;
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targetObject.CalcTerm = sourceObject.CalcTerm;
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if (sourceObject.ForceTuple is not null)
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{
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forceTupleUpdateStrategy.Update(targetObject.ForceTuple, sourceObject.ForceTuple);
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}
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}
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}
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}
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@@ -0,0 +1,36 @@
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Models.Shapes;
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using StructureHelperCommon.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StructureHelperCommon.Models.Forces.Logics
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{
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public class ForceActionBaseUpdateStrategy : IUpdateStrategy<IForceAction>
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{
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private readonly IUpdateStrategy<IPoint2D> pointStrategy;
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public ForceActionBaseUpdateStrategy(IUpdateStrategy<IPoint2D> pointStrategy)
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{
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this.pointStrategy = pointStrategy;
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}
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public ForceActionBaseUpdateStrategy() : this(new Point2DUpdateStrategy())
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{
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}
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public void Update(IForceAction targetObject, IForceAction sourceObject)
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{
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CheckObject.IsNull(targetObject);
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CheckObject.IsNull(sourceObject);
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if (ReferenceEquals(targetObject, sourceObject)) { return; }
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targetObject.Name = sourceObject.Name;
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targetObject.SetInGravityCenter = sourceObject.SetInGravityCenter;
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pointStrategy.Update(targetObject.ForcePoint, sourceObject.ForcePoint);
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}
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}
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}
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@@ -8,21 +8,45 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using StructureHelperCommon.Infrastructures.Exceptions;
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using StructureHelperCommon.Models.Forces.Logics;
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namespace StructureHelperCommon.Models.Forces
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{
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public class ForceActionUpdateStrategy : IUpdateStrategy<IForceAction>
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{
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private readonly IUpdateStrategy<IPoint2D> pointStrategy = new Point2DUpdateStrategy();
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private readonly IUpdateStrategy<IDesignForcePair> forcePairUpdateStrategy = new ForcePairUpdateStrategy();
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private readonly IUpdateStrategy<IForceCombinationByFactor> factorUpdateStrategy = new FactorCombinationUpdateStrategy();
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private readonly IUpdateStrategy<IForceCombinationList> forceListUpdateStrategy = new ForceCombinationListUpdateStrategy();
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private readonly IUpdateStrategy<IForceAction> forceActionUpdateStrategy;
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private readonly IUpdateStrategy<IDesignForcePair> forcePairUpdateStrategy;
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private readonly IUpdateStrategy<IForceCombinationByFactor> factorUpdateStrategy;
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private readonly IUpdateStrategy<IForceCombinationList> forceListUpdateStrategy;
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public ForceActionUpdateStrategy(
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IUpdateStrategy<IForceAction> forceActionUpdateStrategy,
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IUpdateStrategy<IDesignForcePair> forcePairUpdateStrategy,
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IUpdateStrategy<IForceCombinationByFactor> factorUpdateStrategy,
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IUpdateStrategy<IForceCombinationList> forceListUpdateStrategy)
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{
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this.forceActionUpdateStrategy = forceActionUpdateStrategy;
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this.forcePairUpdateStrategy = forcePairUpdateStrategy;
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this.factorUpdateStrategy = factorUpdateStrategy;
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this.forceListUpdateStrategy = forceListUpdateStrategy;
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}
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public ForceActionUpdateStrategy() : this(
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new ForceActionBaseUpdateStrategy(),
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new ForcePairUpdateStrategy(),
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new ForceCombinationByFactorUpdateStrategy(),
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new ForceCombinationListUpdateStrategy()
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)
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{
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}
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public void Update(IForceAction targetObject, IForceAction sourceObject)
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{
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CheckObject.IsNull(targetObject);
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CheckObject.IsNull(sourceObject);
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if (ReferenceEquals(targetObject, sourceObject)) { return; }
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CheckObject.CompareTypes(targetObject, sourceObject);
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targetObject.SetInGravityCenter = sourceObject.SetInGravityCenter;
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pointStrategy.Update(targetObject.ForcePoint, sourceObject.ForcePoint);
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forceActionUpdateStrategy.Update(targetObject, sourceObject);
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UpdateChildProperties(targetObject, sourceObject);
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}
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@@ -8,20 +8,21 @@ using System.Threading.Tasks;
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namespace StructureHelperCommon.Models.Forces
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{
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public class FactorCombinationUpdateStrategy : IUpdateStrategy<IForceCombinationByFactor>
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public class ForceCombinationByFactorUpdateStrategy : IUpdateStrategy<IForceCombinationByFactor>
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{
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private IUpdateStrategy<IForceTuple> tupleUpdateStrategy;
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public FactorCombinationUpdateStrategy(IUpdateStrategy<IForceTuple> tupleUpdateStrategy)
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public ForceCombinationByFactorUpdateStrategy(IUpdateStrategy<IForceTuple> tupleUpdateStrategy)
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{
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this.tupleUpdateStrategy = tupleUpdateStrategy;
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}
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public FactorCombinationUpdateStrategy() : this(new ForceTupleUpdateStrategy())
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public ForceCombinationByFactorUpdateStrategy() : this(new ForceTupleUpdateStrategy())
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{
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}
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public void Update(IForceCombinationByFactor targetObject, IForceCombinationByFactor sourceObject)
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{
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CheckObject.CompareTypes(targetObject, sourceObject);
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CheckObject.IsNull(targetObject);
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CheckObject.IsNull(sourceObject);
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if (ReferenceEquals(targetObject, sourceObject)) { return; }
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tupleUpdateStrategy.Update(targetObject.FullSLSForces, sourceObject.FullSLSForces);
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targetObject.ULSFactor = sourceObject.ULSFactor;
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@@ -1,4 +1,5 @@
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Models.Forces.Logics;
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using StructureHelperCommon.Services;
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using System;
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using System.Collections.Generic;
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@@ -10,10 +11,22 @@ namespace StructureHelperCommon.Models.Forces
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{
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public class ForceCombinationListUpdateStrategy : IUpdateStrategy<IForceCombinationList>
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{
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private IUpdateStrategy<IDesignForceTuple> designForceTupleUpdateStrategy;
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public ForceCombinationListUpdateStrategy(IUpdateStrategy<IDesignForceTuple> designForceTupleUpdateStrategy)
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{
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this.designForceTupleUpdateStrategy = designForceTupleUpdateStrategy;
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}
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public ForceCombinationListUpdateStrategy() : this (new DesignForceTupleUpdateStrategy())
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{
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}
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public void Update(IForceCombinationList targetObject, IForceCombinationList sourceObject)
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{
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CheckObject.IsNull(targetObject, sourceObject);
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if (ReferenceEquals(targetObject, sourceObject)) { return; }
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CheckObject.CompareTypes(targetObject, sourceObject);
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targetObject.DesignForces.Clear();
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foreach (var item in sourceObject.DesignForces)
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{
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