37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Models.Shapes;
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using StructureHelperCommon.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StructureHelperCommon.Models.Forces.Logics
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{
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public class ForceActionBaseUpdateStrategy : IUpdateStrategy<IForceAction>
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{
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private readonly IUpdateStrategy<IPoint2D> pointStrategy;
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public ForceActionBaseUpdateStrategy(IUpdateStrategy<IPoint2D> pointStrategy)
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{
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this.pointStrategy = pointStrategy;
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}
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public ForceActionBaseUpdateStrategy() : this(new Point2DUpdateStrategy())
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{
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}
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public void Update(IForceAction targetObject, IForceAction sourceObject)
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{
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CheckObject.IsNull(targetObject);
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CheckObject.IsNull(sourceObject);
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if (ReferenceEquals(targetObject, sourceObject)) { return; }
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targetObject.Name = sourceObject.Name;
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targetObject.SetInGravityCenter = sourceObject.SetInGravityCenter;
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pointStrategy.Update(targetObject.ForcePoint, sourceObject.ForcePoint);
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}
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}
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}
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