Add steel Material
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89
StructureHelperLogics/Models/Materials/SteelLibMaterial.cs
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89
StructureHelperLogics/Models/Materials/SteelLibMaterial.cs
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using LoaderCalculator.Data.Materials;
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using StructureHelperCommon.Infrastructures.Enums;
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using StructureHelperCommon.Infrastructures.Exceptions;
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using StructureHelperCommon.Infrastructures.Settings;
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using StructureHelperCommon.Models.Materials;
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using StructureHelperCommon.Models.Materials.Libraries;
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using StructureHelperLogics.Models.Materials.Logics;
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namespace StructureHelperLogics.Models.Materials
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{
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public class SteelLibMaterial : ISteelLibMaterial
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{
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const MaterialTypes materialType = MaterialTypes.Steel;
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private const double safetyFactorForULS = 1.05;
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private const double safetyFactorforSLS = 1.0;
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private IMaterialFactorLogic factorLogic => new MaterialFactorLogic(SafetyFactors);
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private readonly List<IMaterialLogic> materialLogics = ProgramSetting.MaterialLogics.Where(x => x.MaterialType == materialType).ToList();
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public Guid Id { get; }
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public ILibMaterialEntity MaterialEntity { get; set; }
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public IMaterialLogic MaterialLogic { get; set; }
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public List<IMaterialLogic> MaterialLogics => materialLogics;
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public List<IMaterialSafetyFactor> SafetyFactors { get; set; } = [];
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public double MaxPlasticStrainRatio { get; set; } = 3.0;
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public SteelLibMaterial(Guid id)
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{
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Id = id;
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MaterialLogic = materialLogics.First();
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}
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public object Clone()
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{
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SteelLibMaterial newItem = new(Guid.NewGuid());
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var logic = new SteelLibMaterialUpdateStrategy();
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logic.Update(newItem, this);
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return newItem;
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}
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public IMaterial GetCrackedLoaderMaterial(LimitStates limitState, CalcTerms calcTerm)
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{
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return GetLoaderMaterial(limitState, calcTerm);
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}
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public IMaterial GetLoaderMaterial(LimitStates limitState, CalcTerms calcTerm)
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{
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SteelMaterialLogicOption options = new()
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{
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MaterialEntity = MaterialEntity,
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SafetyFactors = SafetyFactors,
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MaxPlasticStrainRatio = MaxPlasticStrainRatio,
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LimitState = limitState,
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CalcTerm = calcTerm,
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};
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MaterialLogic.Options = options;
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var material = MaterialLogic.GetLoaderMaterial();
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return material;
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}
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public (double Compressive, double Tensile) GetStrength(LimitStates limitState, CalcTerms calcTerm)
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{
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double baseStength = MaterialEntity.MainStrength;
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var factors = factorLogic.GetTotalFactor(limitState, calcTerm);
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double compressionFactor = 1d;
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double tensionFactor = 1d;
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compressionFactor *= factors.Compressive;
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tensionFactor *= factors.Tensile;
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double factor;
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if (limitState == LimitStates.ULS)
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{
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factor = safetyFactorForULS;
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}
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else if (limitState == LimitStates.SLS)
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{
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factor = safetyFactorforSLS;
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}
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else
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{
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throw new StructureHelperException(ErrorStrings.ObjectTypeIsUnknownObj(limitState));
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}
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double strength = baseStength / factor;
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return (strength * compressionFactor, strength * tensionFactor);
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}
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}
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}
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