Files
StructureHelper/StructureHelperLogics/Models/Materials/SteelLibMaterial.cs
Evgeny Redikultsev 68b15682bb Add steel Material
2025-12-14 17:40:53 +05:00

90 lines
3.3 KiB
C#

using LoaderCalculator.Data.Materials;
using StructureHelperCommon.Infrastructures.Enums;
using StructureHelperCommon.Infrastructures.Exceptions;
using StructureHelperCommon.Infrastructures.Settings;
using StructureHelperCommon.Models.Materials;
using StructureHelperCommon.Models.Materials.Libraries;
using StructureHelperLogics.Models.Materials.Logics;
namespace StructureHelperLogics.Models.Materials
{
public class SteelLibMaterial : ISteelLibMaterial
{
const MaterialTypes materialType = MaterialTypes.Steel;
private const double safetyFactorForULS = 1.05;
private const double safetyFactorforSLS = 1.0;
private IMaterialFactorLogic factorLogic => new MaterialFactorLogic(SafetyFactors);
private readonly List<IMaterialLogic> materialLogics = ProgramSetting.MaterialLogics.Where(x => x.MaterialType == materialType).ToList();
public Guid Id { get; }
public ILibMaterialEntity MaterialEntity { get; set; }
public IMaterialLogic MaterialLogic { get; set; }
public List<IMaterialLogic> MaterialLogics => materialLogics;
public List<IMaterialSafetyFactor> SafetyFactors { get; set; } = [];
public double MaxPlasticStrainRatio { get; set; } = 3.0;
public SteelLibMaterial(Guid id)
{
Id = id;
MaterialLogic = materialLogics.First();
}
public object Clone()
{
SteelLibMaterial newItem = new(Guid.NewGuid());
var logic = new SteelLibMaterialUpdateStrategy();
logic.Update(newItem, this);
return newItem;
}
public IMaterial GetCrackedLoaderMaterial(LimitStates limitState, CalcTerms calcTerm)
{
return GetLoaderMaterial(limitState, calcTerm);
}
public IMaterial GetLoaderMaterial(LimitStates limitState, CalcTerms calcTerm)
{
SteelMaterialLogicOption options = new()
{
MaterialEntity = MaterialEntity,
SafetyFactors = SafetyFactors,
MaxPlasticStrainRatio = MaxPlasticStrainRatio,
LimitState = limitState,
CalcTerm = calcTerm,
};
MaterialLogic.Options = options;
var material = MaterialLogic.GetLoaderMaterial();
return material;
}
public (double Compressive, double Tensile) GetStrength(LimitStates limitState, CalcTerms calcTerm)
{
double baseStength = MaterialEntity.MainStrength;
var factors = factorLogic.GetTotalFactor(limitState, calcTerm);
double compressionFactor = 1d;
double tensionFactor = 1d;
compressionFactor *= factors.Compressive;
tensionFactor *= factors.Tensile;
double factor;
if (limitState == LimitStates.ULS)
{
factor = safetyFactorForULS;
}
else if (limitState == LimitStates.SLS)
{
factor = safetyFactorforSLS;
}
else
{
throw new StructureHelperException(ErrorStrings.ObjectTypeIsUnknownObj(limitState));
}
double strength = baseStength / factor;
return (strength * compressionFactor, strength * tensionFactor);
}
}
}