Add steel Material
This commit is contained in:
@@ -7,12 +7,14 @@ namespace StructureHelperLogics.Models.Materials
|
||||
{
|
||||
public enum HeadmaterialType
|
||||
{
|
||||
Concrete40,
|
||||
Reinforcement400,
|
||||
Reinforcement500,
|
||||
Elastic200,
|
||||
Carbon1400,
|
||||
Glass1200
|
||||
Concrete40 = 0,
|
||||
Reinforcement400 = 1,
|
||||
Reinforcement500 = 2,
|
||||
Elastic200 = 3,
|
||||
Carbon1400 = 4,
|
||||
Glass1200 = 5,
|
||||
SteelS245 = 6,
|
||||
SteelS345 = 7,
|
||||
}
|
||||
|
||||
public static class HeadMaterialFactory
|
||||
@@ -20,23 +22,46 @@ namespace StructureHelperLogics.Models.Materials
|
||||
private static CodeTypes codeType;
|
||||
private static IEnumerable<ILibMaterialEntity> LibConcreteMaterials => LibMaterialPepository.GetConcreteRepository();
|
||||
private static IEnumerable<ILibMaterialEntity> LibReinforcementMaterials => LibMaterialPepository.GetReinforcementRepository();
|
||||
private static IEnumerable<ILibMaterialEntity> LibSteelMaterials => LibMaterialPepository.GetSteelRepository();
|
||||
|
||||
public static IHeadMaterial GetHeadMaterial(HeadmaterialType type)
|
||||
{
|
||||
if (type == HeadmaterialType.Concrete40) { return GetConcrete40(); }
|
||||
if (type == HeadmaterialType.Reinforcement400) { return GetReinforcement400(); }
|
||||
if (type == HeadmaterialType.Reinforcement500) { return GetReinforcement500(); }
|
||||
if (type == HeadmaterialType.Elastic200) { return GetElastic200(); }
|
||||
if (type == HeadmaterialType.Carbon1400) { return GetCarbon1400(); }
|
||||
if (type == HeadmaterialType.Glass1200) { return GetGlass1200(); }
|
||||
else if (type == HeadmaterialType.Reinforcement400) { return GetReinforcement400(); }
|
||||
else if (type == HeadmaterialType.Reinforcement500) { return GetReinforcement500(); }
|
||||
else if (type == HeadmaterialType.Elastic200) { return GetElastic200(); }
|
||||
else if (type == HeadmaterialType.Carbon1400) { return GetCarbon1400(); }
|
||||
else if (type == HeadmaterialType.Glass1200) { return GetGlass1200(); }
|
||||
else if (type == HeadmaterialType.SteelS245) { return GetSteelS245(); }
|
||||
else if (type == HeadmaterialType.SteelS345) { return GetSteelS345(); }
|
||||
else throw new StructureHelperException(ErrorStrings.ObjectTypeIsUnknown + nameof(type));
|
||||
}
|
||||
|
||||
private static IHeadMaterial GetSteelS245()
|
||||
{
|
||||
var material = new HeadMaterial() { Name = "New steel" };
|
||||
var libMaterial = LibSteelMaterials.Where(x => x.Name.Contains("245")).First();
|
||||
var libMat = new SteelLibMaterial(Guid.NewGuid());
|
||||
libMat.MaterialEntity = libMaterial;
|
||||
material.HelperMaterial = libMat;
|
||||
return material;
|
||||
}
|
||||
|
||||
private static IHeadMaterial GetSteelS345()
|
||||
{
|
||||
var material = new HeadMaterial() { Name = "New steel" };
|
||||
var libMaterial = LibSteelMaterials.Where(x => x.Name.Contains("345")).First();
|
||||
var libMat = new SteelLibMaterial(Guid.NewGuid());
|
||||
libMat.MaterialEntity = libMaterial;
|
||||
material.HelperMaterial = libMat;
|
||||
return material;
|
||||
}
|
||||
|
||||
private static IHeadMaterial GetReinforcement500()
|
||||
{
|
||||
var material = new HeadMaterial() { Name = "New reinforcement" };
|
||||
var libMaterial = LibReinforcementMaterials.Where(x => x.Name.Contains("500")).First();
|
||||
var libMat = new ReinforcementLibMaterial();
|
||||
var libMat = new ReinforcementLibMaterial(Guid.NewGuid());
|
||||
libMat.MaterialEntity = libMaterial;
|
||||
material.HelperMaterial = libMat;
|
||||
return material;
|
||||
@@ -77,7 +102,7 @@ namespace StructureHelperLogics.Models.Materials
|
||||
{
|
||||
var material = new HeadMaterial() { Name = "New reinforcement" };
|
||||
var libMaterial = LibReinforcementMaterials.Where(x => x.Name.Contains("400")).First();
|
||||
var libMat = new ReinforcementLibMaterial();
|
||||
var libMat = new ReinforcementLibMaterial(Guid.NewGuid());
|
||||
libMat.MaterialEntity = libMaterial;
|
||||
material.HelperMaterial = libMat;
|
||||
return material;
|
||||
|
||||
12
StructureHelperLogics/Models/Materials/ISteelLibMaterial.cs
Normal file
12
StructureHelperLogics/Models/Materials/ISteelLibMaterial.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using StructureHelperCommon.Models.Materials;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StructureHelperLogics.Models.Materials
|
||||
{
|
||||
public interface ISteelLibMaterial : ILibMaterial
|
||||
{
|
||||
double MaxPlasticStrainRatio { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -7,11 +7,12 @@ namespace StructureHelperLogics.Models.Materials
|
||||
public class ConcreteLibUpdateStrategy : IUpdateStrategy<IConcreteLibMaterial>
|
||||
{
|
||||
private IUpdateStrategy<ILibMaterial> libUpdateStrategy;
|
||||
private IUpdateStrategy<ILibMaterial> LibUpdateStrategy => libUpdateStrategy ??= new LibMaterialUpdateStrategy();
|
||||
public ConcreteLibUpdateStrategy(IUpdateStrategy<ILibMaterial> libUpdateStrategy)
|
||||
{
|
||||
this.libUpdateStrategy = libUpdateStrategy;
|
||||
}
|
||||
public ConcreteLibUpdateStrategy() : this(new LibMaterialUpdateStrategy())
|
||||
public ConcreteLibUpdateStrategy()
|
||||
{
|
||||
|
||||
}
|
||||
@@ -20,7 +21,7 @@ namespace StructureHelperLogics.Models.Materials
|
||||
CheckObject.ThrowIfNull(sourceObject);
|
||||
CheckObject.ThrowIfNull(targetObject);
|
||||
if (ReferenceEquals(targetObject, sourceObject)) { return; }
|
||||
libUpdateStrategy.Update(targetObject, sourceObject);
|
||||
LibUpdateStrategy.Update(targetObject, sourceObject);
|
||||
targetObject.TensionForULS = sourceObject.TensionForULS;
|
||||
targetObject.TensionForSLS = sourceObject.TensionForSLS;
|
||||
targetObject.RelativeHumidity = sourceObject.RelativeHumidity;
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
using LoaderCalculator.Data.Materials;
|
||||
using LoaderCalculator.Data.Materials.DiagramTemplates;
|
||||
using StructureHelperCommon.Infrastructures.Interfaces;
|
||||
using StructureHelperCommon.Models.Materials.Libraries;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Policy;
|
||||
using System.Text;
|
||||
using System.Windows.Media.TextFormatting;
|
||||
|
||||
namespace StructureHelperLogics.Models.Materials.Logics
|
||||
{
|
||||
public class GetSteelLoaderMaterialLogic
|
||||
{
|
||||
IObjectConvertStrategy<ISteelDiagramAbsoluteProperty, ISteelDiagramRelativeProperty> convertStrategy;
|
||||
|
||||
public double InitialModulus { get; set; }
|
||||
public double CompressionStrength { get; set; }
|
||||
public double TensionStrength { get; internal set; }
|
||||
public double MaxPlasticStrainRatio { get; set; }
|
||||
public ISteelDiagramRelativeProperty DiagramProperty { get; set; }
|
||||
|
||||
public IMaterial GetMaterial()
|
||||
{
|
||||
double elasticCompressionStrain = CompressionStrength / InitialModulus;
|
||||
double fullCompressionStrain = elasticCompressionStrain * (1 + MaxPlasticStrainRatio);
|
||||
|
||||
Material material = new()
|
||||
{
|
||||
Diagram = GetDiagram(),
|
||||
LimitPositiveStrain = fullCompressionStrain,
|
||||
LimitNegativeStrain = - fullCompressionStrain,
|
||||
};
|
||||
return material;
|
||||
}
|
||||
|
||||
private Func<double, double> GetDiagram()
|
||||
{
|
||||
MultiLinearStressStrainDiagram compressionDiagram = GetMultiLinearDiagram(CompressionStrength);
|
||||
MultiLinearStressStrainDiagram tensionDiagram = GetMultiLinearDiagram(TensionStrength);
|
||||
var posNegDiagram = new PosNegDigramDecorator(tensionDiagram, compressionDiagram);
|
||||
return posNegDiagram.GetStressByStrain;
|
||||
}
|
||||
|
||||
private MultiLinearStressStrainDiagram GetMultiLinearDiagram(double strength)
|
||||
{
|
||||
convertStrategy ??= new SteelRelativeToAbsoluteDiagramConvertLogic(InitialModulus, strength);
|
||||
var absoluteProperty = convertStrategy.Convert(DiagramProperty);
|
||||
List<IStressStrainPair> stressStrainPairs = new()
|
||||
{
|
||||
new StressStrainPair() { Stress = 0, Strain = 0},
|
||||
new StressStrainPair() { Stress = absoluteProperty.StressOfProportionality, Strain = absoluteProperty.StrainOfProportionality},
|
||||
new StressStrainPair() { Stress = absoluteProperty.BaseStrength, Strain = absoluteProperty.StrainOfStartOfYielding},
|
||||
new StressStrainPair() { Stress = absoluteProperty.BaseStrength, Strain = absoluteProperty.StrainOfEndOfYielding},
|
||||
new StressStrainPair() { Stress = absoluteProperty.StressOfUltimateStrength, Strain = absoluteProperty.StrainOfUltimateStrength},
|
||||
new StressStrainPair() { Stress = absoluteProperty.StressOfFracture, Strain = absoluteProperty.StrainOfFracture},
|
||||
|
||||
};
|
||||
var multiDiagram = new MultiLinearStressStrainDiagram(stressStrainPairs);
|
||||
return multiDiagram;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,10 +14,16 @@ namespace StructureHelperLogics.Models.Materials
|
||||
{
|
||||
public class HelperMaterialUpdateStrategy : IUpdateStrategy<IHelperMaterial>
|
||||
{
|
||||
private IUpdateStrategy<IElasticMaterial> elasticStrategy;
|
||||
private IUpdateStrategy<IFRMaterial> frStrategy;
|
||||
private IUpdateStrategy<IConcreteLibMaterial> concreteStrategy;
|
||||
private IUpdateStrategy<IReinforcementLibMaterial> reinforcementStrategy;
|
||||
private IUpdateStrategy<IElasticMaterial> elasticUpdateStrategy;
|
||||
private IUpdateStrategy<IFRMaterial> frUpdateStrategy;
|
||||
private IUpdateStrategy<IConcreteLibMaterial> concreteUpdateStrategy;
|
||||
private IUpdateStrategy<IReinforcementLibMaterial> reinforcementUpdateStrategy;
|
||||
private IUpdateStrategy<ISteelLibMaterial> steelUpdateStrategy;
|
||||
private IUpdateStrategy<IElasticMaterial> ElasticUpdateStrategy => elasticUpdateStrategy ??= new ElasticUpdateStrategy();
|
||||
private IUpdateStrategy<IFRMaterial> FrUpdateStrategy => frUpdateStrategy ??= new FRUpdateStrategy();
|
||||
private IUpdateStrategy<IConcreteLibMaterial> ConcreteUpdateStrategy => concreteUpdateStrategy ??= new ConcreteLibUpdateStrategy();
|
||||
private IUpdateStrategy<IReinforcementLibMaterial> ReinforcementUpdateStrategy => reinforcementUpdateStrategy ??= new ReinforcementLibUpdateStrategy();
|
||||
private IUpdateStrategy<ISteelLibMaterial> SteelUpdateStrategy => steelUpdateStrategy ??= new SteelLibMaterialUpdateStrategy();
|
||||
private IUpdateStrategy<IHelperMaterial> safetyFactorUpdateStrategy = new HelpermaterialSafetyFactorsUpdateStrategy();
|
||||
public HelperMaterialUpdateStrategy(IUpdateStrategy<IElasticMaterial> elasticStrategy,
|
||||
IUpdateStrategy<IFRMaterial> frStrategy,
|
||||
@@ -25,17 +31,12 @@ namespace StructureHelperLogics.Models.Materials
|
||||
IUpdateStrategy<IReinforcementLibMaterial> reinforcementStrategy
|
||||
)
|
||||
{
|
||||
this.elasticStrategy = elasticStrategy;
|
||||
this.frStrategy = frStrategy;
|
||||
this.concreteStrategy = concreteStrategy;
|
||||
this.reinforcementStrategy = reinforcementStrategy;
|
||||
this.elasticUpdateStrategy = elasticStrategy;
|
||||
this.frUpdateStrategy = frStrategy;
|
||||
this.concreteUpdateStrategy = concreteStrategy;
|
||||
this.reinforcementUpdateStrategy = reinforcementStrategy;
|
||||
}
|
||||
public HelperMaterialUpdateStrategy() : this(
|
||||
new ElasticUpdateStrategy(),
|
||||
new FRUpdateStrategy(),
|
||||
new ConcreteLibUpdateStrategy(),
|
||||
new ReinforcementLibUpdateStrategy()
|
||||
)
|
||||
public HelperMaterialUpdateStrategy()
|
||||
{ }
|
||||
|
||||
public void Update(IHelperMaterial targetObject, IHelperMaterial sourceObject)
|
||||
@@ -50,11 +51,11 @@ namespace StructureHelperLogics.Models.Materials
|
||||
}
|
||||
else if (sourceObject is IElasticMaterial)
|
||||
{
|
||||
elasticStrategy.Update(targetObject as IElasticMaterial, sourceObject as IElasticMaterial);
|
||||
ElasticUpdateStrategy.Update(targetObject as IElasticMaterial, sourceObject as IElasticMaterial);
|
||||
}
|
||||
else if (sourceObject is IFRMaterial)
|
||||
{
|
||||
frStrategy.Update(targetObject as IFRMaterial, sourceObject as IFRMaterial);
|
||||
FrUpdateStrategy.Update(targetObject as IFRMaterial, sourceObject as IFRMaterial);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -66,11 +67,15 @@ namespace StructureHelperLogics.Models.Materials
|
||||
{
|
||||
if (sourceObject is IConcreteLibMaterial concreteLibMaterial)
|
||||
{
|
||||
concreteStrategy.Update(targetObject as IConcreteLibMaterial, concreteLibMaterial);
|
||||
concreteUpdateStrategy.Update(targetObject as IConcreteLibMaterial, concreteLibMaterial);
|
||||
}
|
||||
else if (sourceObject is IReinforcementLibMaterial reinforcementLibMaterial)
|
||||
{
|
||||
reinforcementStrategy.Update(targetObject as IReinforcementLibMaterial, reinforcementLibMaterial);
|
||||
ReinforcementUpdateStrategy.Update(targetObject as IReinforcementLibMaterial, reinforcementLibMaterial);
|
||||
}
|
||||
else if (sourceObject is ISteelLibMaterial steelLibMaterial)
|
||||
{
|
||||
SteelUpdateStrategy.Update(targetObject as ISteelLibMaterial, steelLibMaterial);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -0,0 +1,34 @@
|
||||
using StructureHelperCommon.Infrastructures.Interfaces;
|
||||
using StructureHelperCommon.Models.Materials;
|
||||
using StructureHelperCommon.Services;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StructureHelperLogics.Models.Materials
|
||||
{
|
||||
public class SteelLibMaterialUpdateStrategy : IUpdateStrategy<ISteelLibMaterial>
|
||||
{
|
||||
private IUpdateStrategy<ILibMaterial> libUpdateStrategy;
|
||||
private IUpdateStrategy<ILibMaterial> LibUpdateStrategy => libUpdateStrategy ??= new LibMaterialUpdateStrategy();
|
||||
|
||||
public SteelLibMaterialUpdateStrategy(IUpdateStrategy<ILibMaterial> libUpdateStrategy)
|
||||
{
|
||||
this.libUpdateStrategy = libUpdateStrategy;
|
||||
}
|
||||
|
||||
public SteelLibMaterialUpdateStrategy()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Update(ISteelLibMaterial targetObject, ISteelLibMaterial sourceObject)
|
||||
{
|
||||
CheckObject.ThrowIfNull(sourceObject);
|
||||
CheckObject.ThrowIfNull(targetObject);
|
||||
if (ReferenceEquals(targetObject, sourceObject)) { return; }
|
||||
LibUpdateStrategy.Update(targetObject, sourceObject);
|
||||
targetObject.MaxPlasticStrainRatio = sourceObject.MaxPlasticStrainRatio;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,16 +1,9 @@
|
||||
using StructureHelperCommon.Infrastructures.Enums;
|
||||
using StructureHelperCommon.Models.Materials.Libraries;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Loadermaterials = LoaderCalculator.Data.Materials;
|
||||
using LMBuilders = LoaderCalculator.Data.Materials.MaterialBuilders;
|
||||
using LoaderMaterialLogics = LoaderCalculator.Data.Materials.MaterialBuilders.MaterialLogics;
|
||||
using LoaderCalculator.Data.Materials;
|
||||
using StructureHelperCommon.Models.Materials;
|
||||
using LoaderCalculator.Data.Materials;
|
||||
using StructureHelperCommon.Infrastructures.Enums;
|
||||
using StructureHelperCommon.Infrastructures.Settings;
|
||||
using StructureHelperCommon.Models.Materials;
|
||||
using StructureHelperCommon.Models.Materials.Libraries;
|
||||
using LoaderMaterialLogics = LoaderCalculator.Data.Materials.MaterialBuilders.MaterialLogics;
|
||||
|
||||
namespace StructureHelperLogics.Models.Materials
|
||||
{
|
||||
@@ -24,7 +17,7 @@ namespace StructureHelperLogics.Models.Materials
|
||||
|
||||
public Guid Id { get; }
|
||||
public ILibMaterialEntity MaterialEntity { get; set; }
|
||||
public List<IMaterialSafetyFactor> SafetyFactors { get; set; } = new();
|
||||
public List<IMaterialSafetyFactor> SafetyFactors { get; set; } = [];
|
||||
public IMaterialLogic MaterialLogic { get; set; }
|
||||
public List<IMaterialLogic> MaterialLogics => materialLogics;
|
||||
|
||||
@@ -36,14 +29,9 @@ namespace StructureHelperLogics.Models.Materials
|
||||
MaterialLogic = materialLogics.First();
|
||||
}
|
||||
|
||||
public ReinforcementLibMaterial() : this (Guid.NewGuid())
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public object Clone()
|
||||
{
|
||||
var newItem = new ReinforcementLibMaterial();
|
||||
var newItem = new ReinforcementLibMaterial(Guid.NewGuid());
|
||||
var updateStrategy = new ReinforcementLibUpdateStrategy();
|
||||
updateStrategy.Update(newItem, this);
|
||||
return newItem;
|
||||
|
||||
89
StructureHelperLogics/Models/Materials/SteelLibMaterial.cs
Normal file
89
StructureHelperLogics/Models/Materials/SteelLibMaterial.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
using LoaderCalculator.Data.Materials;
|
||||
using StructureHelperCommon.Infrastructures.Enums;
|
||||
using StructureHelperCommon.Infrastructures.Exceptions;
|
||||
using StructureHelperCommon.Infrastructures.Settings;
|
||||
using StructureHelperCommon.Models.Materials;
|
||||
using StructureHelperCommon.Models.Materials.Libraries;
|
||||
using StructureHelperLogics.Models.Materials.Logics;
|
||||
|
||||
namespace StructureHelperLogics.Models.Materials
|
||||
{
|
||||
public class SteelLibMaterial : ISteelLibMaterial
|
||||
{
|
||||
const MaterialTypes materialType = MaterialTypes.Steel;
|
||||
private const double safetyFactorForULS = 1.05;
|
||||
private const double safetyFactorforSLS = 1.0;
|
||||
|
||||
private IMaterialFactorLogic factorLogic => new MaterialFactorLogic(SafetyFactors);
|
||||
private readonly List<IMaterialLogic> materialLogics = ProgramSetting.MaterialLogics.Where(x => x.MaterialType == materialType).ToList();
|
||||
|
||||
public Guid Id { get; }
|
||||
public ILibMaterialEntity MaterialEntity { get; set; }
|
||||
public IMaterialLogic MaterialLogic { get; set; }
|
||||
|
||||
public List<IMaterialLogic> MaterialLogics => materialLogics;
|
||||
|
||||
public List<IMaterialSafetyFactor> SafetyFactors { get; set; } = [];
|
||||
public double MaxPlasticStrainRatio { get; set; } = 3.0;
|
||||
|
||||
public SteelLibMaterial(Guid id)
|
||||
{
|
||||
Id = id;
|
||||
MaterialLogic = materialLogics.First();
|
||||
}
|
||||
|
||||
|
||||
public object Clone()
|
||||
{
|
||||
SteelLibMaterial newItem = new(Guid.NewGuid());
|
||||
var logic = new SteelLibMaterialUpdateStrategy();
|
||||
logic.Update(newItem, this);
|
||||
return newItem;
|
||||
}
|
||||
|
||||
public IMaterial GetCrackedLoaderMaterial(LimitStates limitState, CalcTerms calcTerm)
|
||||
{
|
||||
return GetLoaderMaterial(limitState, calcTerm);
|
||||
}
|
||||
|
||||
public IMaterial GetLoaderMaterial(LimitStates limitState, CalcTerms calcTerm)
|
||||
{
|
||||
SteelMaterialLogicOption options = new()
|
||||
{
|
||||
MaterialEntity = MaterialEntity,
|
||||
SafetyFactors = SafetyFactors,
|
||||
MaxPlasticStrainRatio = MaxPlasticStrainRatio,
|
||||
LimitState = limitState,
|
||||
CalcTerm = calcTerm,
|
||||
};
|
||||
MaterialLogic.Options = options;
|
||||
var material = MaterialLogic.GetLoaderMaterial();
|
||||
return material;
|
||||
}
|
||||
|
||||
public (double Compressive, double Tensile) GetStrength(LimitStates limitState, CalcTerms calcTerm)
|
||||
{
|
||||
double baseStength = MaterialEntity.MainStrength;
|
||||
var factors = factorLogic.GetTotalFactor(limitState, calcTerm);
|
||||
double compressionFactor = 1d;
|
||||
double tensionFactor = 1d;
|
||||
compressionFactor *= factors.Compressive;
|
||||
tensionFactor *= factors.Tensile;
|
||||
double factor;
|
||||
if (limitState == LimitStates.ULS)
|
||||
{
|
||||
factor = safetyFactorForULS;
|
||||
}
|
||||
else if (limitState == LimitStates.SLS)
|
||||
{
|
||||
factor = safetyFactorforSLS;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new StructureHelperException(ErrorStrings.ObjectTypeIsUnknownObj(limitState));
|
||||
}
|
||||
double strength = baseStength / factor;
|
||||
return (strength * compressionFactor, strength * tensionFactor);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user