Добавил методы для формирования исходных примитивов для триангуляции

This commit is contained in:
Evgeny Redikultsev
2022-07-08 19:52:09 +05:00
parent d70182d435
commit 54d51e7de8
4 changed files with 54 additions and 0 deletions

View File

@@ -1,7 +1,11 @@
using System;
using System.Windows.Media;
using StructureHelper.Infrastructure.Enums;
using StructureHelper.Models.Materials;
using StructureHelper.Windows.MainWindow;
using StructureHelperLogics.Data.Shapes;
using StructureHelperLogics.NdmCalculations.Entities;
using StructureHelperLogics.NdmCalculations.Materials;
namespace StructureHelper.Infrastructure.UI.DataContexts
{
@@ -26,5 +30,19 @@ namespace StructureHelper.Infrastructure.UI.DataContexts
ShowedX = 0;
ShowedY = 0;
}
public override INdmPrimitive GetNdmPrimitive()
{
double strength = 0;
double centerX = 0;
double centerY = 0;
double area = 0;
string materialName = "s400";
ICenter center = new Center() { X = centerX, Y = centerY };
IShape shape = new Point() { Area = area };
IPrimitiveMaterial primitiveMaterial = new PrimitiveMaterial() { MaterialType = GetMaterialTypes(), ClassName = materialName, Strength = strength }; ;
INdmPrimitive ndmPrimitive = new NdmPrimitive() { Center = center, Shape = shape, PrimitiveMaterial = primitiveMaterial };
return ndmPrimitive;
}
}
}