Files
GroundOrganizer/Geometry/Vector3d.cs
2026-01-06 02:07:18 +03:00

108 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Math;
namespace Geo
{
[Serializable]
public class Vector3d : IVector
{
double[] arr;
int n = 3;
public double this[int i] { get => arr[i]; set => arr[i] = value; }
public double Vx { get => arr[0]; set => arr[0] = value; }
public double Vy { get => arr[1]; set => arr[1] = value; }
public double Vz { get => arr[2]; set => arr[2] = value; }
public double Norma { get => Sqrt(Pow(Vx, 2) + Pow(Vy, 2) + Pow(Vz, 2)); }
public double[] Unit { get => new double[] { Vx / Norma, Vy / Norma, Vz / Norma }; }
public int N { get => n; }
public Vector3d()
{
arr = new double[3];
}
public Vector3d(Vector3d source)
{
arr = new double[3];
arr = (double[])source.arr.Clone();
}
public Vector3d(Point3d source)
{
arr = new double[3];
arr[0] = source.X; arr[1] = source.Y; arr[2] = source.Z;
}
public Vector3d(Vector source)
{
arr = new double[3];
if (source.N >= 3)
{
arr[0] = source[0]; arr[1] = source[1]; arr[2] = source[2];
}
}
public Vector3d(Vector2d source)
{
arr = new double[3];
arr[0] = source.Vx;
arr[1] = source.Vy;
arr[2] = 0;
}
public Vector3d(double[] source)
{
arr = new double[3];
if (source.Length >= 3)
{
arr[0] = source[0]; arr[1] = source[1]; arr[2] = source[2];
}
}
public static double CosAngleBetVectors(Vector3d v1, Vector3d v2)
{
return (v1.Vx * v2.Vx + v1.Vy * v2.Vy + v1.Vz * v2.Vz) / (Sqrt(v1.Vx* v1.Vx + v1.Vy* v1.Vy+ v1.Vz * v1.Vz) * Sqrt(v2.Vx * v2.Vx + v2.Vy * v2.Vy + v2.Vz * v2.Vz));
}
public double[] ToArray()
{
return arr;
}
public Vector2d ToVector2d()
{
return new Vector2d() { Vx = Vx, Vy = Vy };
}
public Vector ToVector()
{
return new Vector(arr);
}
public static Vector3d operator ^(Vector3d v1, Vector3d v2)
{
return new Vector3d
{
Vx = v1.Vy * v2.Vz - v1.Vz * v2.Vy,
Vy = v1.Vz * v2.Vx - v1.Vx * v2.Vz,
Vz = v1.Vx * v2.Vy - v1.Vy * v2.Vx
};
}
public static Vector3d operator *(Vector3d v1, Vector3d v2)
{
return new Vector3d
{
Vx = v1.Vx * v2.Vx,
Vy = v1.Vy * v2.Vy,
Vz = v1.Vz * v2.Vz
};
}
}
}