Files
GroundOrganizer/Geometry/Vector2d.cs
2026-01-06 02:07:18 +03:00

98 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Math;
namespace Geo
{
[Serializable]
public class Vector2d
{
double[] arr = new double[2];
public double this[int i] { get => arr[i]; set => arr[i] = value; }
public double Vx { get => arr[0]; set => arr[0] = value; }
public double Vy { get => arr[1]; set => arr[1] = value; }
public double Norma { get => Sqrt(Pow(Vx, 2) + Pow(Vy, 2)); }
public double[] Unit { get => new double[] { Vx / Norma, Vy / Norma }; }
public Vector2d()
{
arr = new double[3];
}
public Vector2d(double v1, double v2)
{
arr = new double[2];
arr[0] = v1; arr[1] = v2;
}
public Vector2d(Vector2d source)
{
arr = new double[3];
arr = (double[])source.arr.Clone();
}
public Vector2d(Point2d source)
{
arr = new double[2];
arr[0] = source.X; arr[1] = source.Y;
}
public Vector2d(Vector source)
{
arr = new double[2];
if (source.N >= 2)
{
arr[0] = source[0]; arr[1] = source[1];
}
}
public Vector2d(double[] source)
{
arr = new double[2];
if (source.Length >= 2)
{
arr[0] = source[0]; arr[1] = source[1];
}
}
public static double CosAngleBetVectors(Vector2d v1, Vector2d v2)
{
return (v1.Vx * v2.Vx + v1.Vy * v2.Vy) / (Sqrt(v1.Vx * v1.Vx + v1.Vy * v1.Vy) * Sqrt(v2.Vx * v2.Vx + v2.Vy * v2.Vy));
}
public double[] ToArray()
{
return arr;
}
public Vector ToVector()
{
return new Vector(arr);
}
public static Vector3d operator ^(Vector2d v1, Vector2d v2)
{
Vector3d tempV1 = new Vector3d(v1); Vector3d tempV2 = new Vector3d(v2);
return new Vector3d
{
Vx = tempV1.Vy * tempV2.Vz - tempV1.Vz * tempV2.Vy,
Vy = tempV1.Vz * tempV2.Vx - tempV1.Vx * tempV2.Vz,
Vz = tempV1.Vx * tempV2.Vy - tempV1.Vy * tempV2.Vx
};
}
public static Vector2d operator *(Vector2d v1, Vector2d v2)
{
return new Vector2d
{
Vx = v1.Vx * v2.Vx,
Vy = v1.Vy * v2.Vy
};
}
}
}