Files
StructureHelper/StructureHelperLogics/NdmCalculations/Triangulations/Triangulation.cs
Evgeny Redikultsev f562cf2bce All Test Was Repaired
2022-12-10 17:44:06 +05:00

95 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using LoaderCalculator.Data.Materials;
using LoaderCalculator.Data.Materials.MaterialBuilders;
using LoaderCalculator.Data.Ndms;
using StructureHelperCommon.Infrastructures.Enums;
using StructureHelperCommon.Infrastructures.Exceptions;
using StructureHelperCommon.Infrastructures.Strings;
using StructureHelperLogics.Models.Materials;
using StructureHelperCommon.Models.Shapes;
using StructureHelperLogics.Models.Primitives;
using StructureHelper.Models.Materials;
using StructureHelperLogics.NdmCalculations.Primitives;
namespace StructureHelperLogics.NdmCalculations.Triangulations
{
public static class Triangulation
{
public static IEnumerable<INdm> GetNdms(IEnumerable<INdmPrimitive> ndmPrimitives, ITriangulationOptions options)
{
List<INdm> ndms = new List<INdm>();
var headMaterials = GetPrimitiveMaterials(ndmPrimitives);
Dictionary<string, IMaterial> materials = GetMaterials(headMaterials, options);
foreach (var ndmPrimitive in ndmPrimitives)
{
IHeadMaterial headMaterial = ndmPrimitive.HeadMaterial;
IMaterial material;
if (materials.TryGetValue(headMaterial.Id, out material) == false) { throw new Exception("Material dictionary is not valid"); }
IEnumerable<INdm> localNdms = GetNdmsByPrimitive(ndmPrimitive, material);
ndms.AddRange(localNdms);
}
return ndms;
}
/// <summary>
/// Returns dictionary of unique materials by collection of primitives
/// </summary>
/// <param name="ndmPrimitives"></param>
/// <returns></returns>
private static Dictionary<string, IHeadMaterial> GetPrimitiveMaterials(IEnumerable<INdmPrimitive> ndmPrimitives)
{
Dictionary<string, IHeadMaterial> headMaterials = new Dictionary<string, IHeadMaterial>();
foreach (var ndmPrimitive in ndmPrimitives)
{
IHeadMaterial material = ndmPrimitive.HeadMaterial;
if (!headMaterials.ContainsKey(material.Id)) { headMaterials.Add(material.Id, material); }
}
return headMaterials;
}
/// <summary>
/// Return dictionary of ndm-materials by dictionary of primirive materials
/// </summary>
/// <param name="PrimitiveMaterials"></param>
/// <param name="options"></param>
/// <returns></returns>
/// <exception cref="StructureHelperException"></exception>
private static Dictionary<string, IMaterial> GetMaterials(Dictionary<string, IHeadMaterial> PrimitiveMaterials, ITriangulationOptions options)
{
Dictionary<string, IMaterial> materials = new Dictionary<string, IMaterial>();
IEnumerable<string> keyCollection = PrimitiveMaterials.Keys;
IMaterial material;
foreach (string id in keyCollection)
{
IHeadMaterial headMaterial;
if (PrimitiveMaterials.TryGetValue(id, out headMaterial) == false) { throw new StructureHelperException("Material dictionary is not valid"); }
material = headMaterial.GetLoaderMaterial(options.LimiteState, options.CalcTerm);
materials.Add(id, material);
}
return materials;
}
private static IEnumerable<INdm> GetNdmsByPrimitive(INdmPrimitive primitive, IMaterial material)
{
List<INdm> ndms = new List<INdm>();
//ITriangulationLogicOptions options;
//ICenter center = primitive.Center;
//IShape shape = primitive.Shape;
ndms.AddRange(primitive.GetNdms(material));
//if (shape is IRectangleShape)
//{
// options = new RectangleTriangulationLogicOptions(primitive);
// ITriangulationLogic logic = new RectangleTriangulationLogic(options);
// ndms.AddRange(logic.GetNdmCollection(material));
//}
//else if (shape is IPoint)
//{
// options = new PointTriangulationLogicOptions(primitive);
// IPointTriangulationLogic logic = new PointTriangulationLogic(options);
// ndms.AddRange(logic.GetNdmCollection(material));
//}
//else { throw new StructureHelperException($"{ErrorStrings.ShapeIsNotCorrect} :{nameof(primitive.Shape)}"); }
return ndms;
}
}
}