120 lines
6.3 KiB
C#
120 lines
6.3 KiB
C#
using System;
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using System.Collections.Generic;
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using LoaderCalculator.Data.Materials;
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using LoaderCalculator.Data.Materials.MaterialBuilders;
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using LoaderCalculator.Data.Ndms;
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using StructureHelperCommon.Models.Entities;
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using StructureHelperCommon.Models.Materials;
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using StructureHelperCommon.Models.Shapes;
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namespace StructureHelperLogics.NdmCalculations.Triangulations
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{
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public static class Triangulation
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{
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public static IEnumerable<INdm> GetNdms(IEnumerable<INdmPrimitive> ndmPrimitives, ITriangulationOptions options)
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{
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List<INdm> ndms = new List<INdm>();
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Dictionary<string, IPrimitiveMaterial> primitiveMaterials = GetPrimitiveMaterials(ndmPrimitives);
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Dictionary<string, IMaterial> materials = GetMaterials(primitiveMaterials, options);
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foreach (var ndmPrimitive in ndmPrimitives)
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{
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IPrimitiveMaterial primitiveMaterial = ndmPrimitive.PrimitiveMaterial;
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IMaterial material;
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if (materials.TryGetValue(primitiveMaterial.Id, out material) == false) { throw new Exception("Material dictionary is not valid"); }
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IEnumerable<INdm> localNdms = GetNdmsByPrimitive(ndmPrimitive, material);
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ndms.AddRange(localNdms);
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}
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return ndms;
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}
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private static Dictionary<string, IPrimitiveMaterial> GetPrimitiveMaterials(IEnumerable<INdmPrimitive> ndmPrimitives)
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{
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Dictionary<string, IPrimitiveMaterial> primitiveMaterials = new Dictionary<string, IPrimitiveMaterial>();
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foreach (var ndmPrimitive in ndmPrimitives)
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{
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IPrimitiveMaterial material = ndmPrimitive.PrimitiveMaterial;
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if (!primitiveMaterials.ContainsKey(material.Id)) { primitiveMaterials.Add(material.Id, material); }
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}
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return primitiveMaterials;
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}
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private static Dictionary<string, IMaterial> GetMaterials(Dictionary<string, IPrimitiveMaterial> PrimitiveMaterials, ITriangulationOptions options)
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{
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Dictionary<string, IMaterial> materials = new Dictionary<string, IMaterial>();
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IEnumerable<string> keyCollection = PrimitiveMaterials.Keys;
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IMaterial material;
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foreach (string id in keyCollection)
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{
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IPrimitiveMaterial primitiveMaterial;
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if (PrimitiveMaterials.TryGetValue(id, out primitiveMaterial) == false) { throw new Exception("Material dictionary is not valid"); }
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material = GetMaterial(primitiveMaterial, options);
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materials.Add(id, material);
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}
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return materials;
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}
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private static IEnumerable<INdm> GetNdmsByPrimitive(INdmPrimitive primitive, IMaterial material)
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{
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List<INdm> ndms = new List<INdm>();
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ITriangulationLogicOptions options;
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ICenter center = primitive.Center;
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IShape shape = primitive.Shape;
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if (shape is IRectangle)
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{
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options = new RectangleTriangulationLogicOptions(primitive);
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ITriangulationLogic logic = new RectangleTriangulationLogic(options);
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ndms.AddRange(logic.GetNdmCollection(material));
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}
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else if (shape is IPoint)
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{
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IPoint point = shape as IPoint;
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options = new PointTriangulationLogicOptions(primitive.Center, point.Area);
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IPointTriangulationLogic logic = new PointTriangulationLogic(options);
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ndms.AddRange(logic.GetNdmCollection(material));
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}
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else { throw new Exception("Primitive type is not valid"); }
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return ndms;
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}
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private static IMaterial GetMaterial(IPrimitiveMaterial primitiveMaterial, ITriangulationOptions options)
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{
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IMaterial material;
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if (primitiveMaterial.MaterialType == MaterialTypes.Concrete) { material = GetConcreteMaterial(primitiveMaterial, options); }
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else if (primitiveMaterial.MaterialType == MaterialTypes.Reinforcement) { material = GetReinforcementMaterial(primitiveMaterial, options); }
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else { throw new Exception("Material type is invalid"); }
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return material;
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}
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private static IMaterial GetConcreteMaterial(IPrimitiveMaterial primitiveMaterial, ITriangulationOptions options)
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{
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IMaterialOptions materialOptions = new ConcreteOptions();
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SetMaterialOptions(materialOptions, primitiveMaterial, options);
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IMaterialBuilder builder = new ConcreteBuilder(materialOptions);
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IBuilderDirector director = new BuilderDirector(builder);
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return director.BuildMaterial();
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}
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private static IMaterial GetReinforcementMaterial(IPrimitiveMaterial primitiveMaterial, ITriangulationOptions options)
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{
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IMaterialOptions materialOptions = new ReinforcementOptions();
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SetMaterialOptions(materialOptions, primitiveMaterial, options);
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IMaterialBuilder builder = new ReinforcementBuilder(materialOptions);
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IBuilderDirector director = new BuilderDirector(builder);
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return director.BuildMaterial();
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}
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private static void SetMaterialOptions(IMaterialOptions materialOptions, IPrimitiveMaterial primitiveMaterial, ITriangulationOptions options)
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{
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materialOptions.Strength = primitiveMaterial.Strength;
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materialOptions.CodesType = CodesType.EC2_1990;
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if (options.LimiteState == Infrastructures.CommonEnums.LimitStates.Collapse) { materialOptions.LimitState = LimitStates.Collapse; }
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else if (options.LimiteState == Infrastructures.CommonEnums.LimitStates.ServiceAbility) { materialOptions.LimitState = LimitStates.ServiceAbility; }
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else if (options.LimiteState == Infrastructures.CommonEnums.LimitStates.Special) { materialOptions.LimitState = LimitStates.Special; }
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else { throw new Exception("LimitStateType is not valid"); }
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if (options.CalcTerm == Infrastructures.CommonEnums.CalcTerms.ShortTerm) { materialOptions.IsShortTerm = true; }
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else if (options.CalcTerm == Infrastructures.CommonEnums.CalcTerms.LongTerm) { materialOptions.IsShortTerm = false; }
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else { throw new Exception("Calculation term is not valid"); }
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}
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}
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}
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