Files
StructureHelper/StructureHelperLogics/NdmCalculations/Triangulations/Triangulation.cs
NickAppLab d9cb4fe3b8 Добавлены сервисы CalculationService, PrimitiveService, Common-сборка с типами
Необходимо реализовать в дальнейшем GetInnerPoints в PrimitiveService
2022-07-26 03:53:57 +05:00

120 lines
6.3 KiB
C#

using System;
using System.Collections.Generic;
using LoaderCalculator.Data.Materials;
using LoaderCalculator.Data.Materials.MaterialBuilders;
using LoaderCalculator.Data.Ndms;
using StructureHelperCommon.Models.Entities;
using StructureHelperCommon.Models.Materials;
using StructureHelperCommon.Models.Shapes;
namespace StructureHelperLogics.NdmCalculations.Triangulations
{
public static class Triangulation
{
public static IEnumerable<INdm> GetNdms(IEnumerable<INdmPrimitive> ndmPrimitives, ITriangulationOptions options)
{
List<INdm> ndms = new List<INdm>();
Dictionary<string, IPrimitiveMaterial> primitiveMaterials = GetPrimitiveMaterials(ndmPrimitives);
Dictionary<string, IMaterial> materials = GetMaterials(primitiveMaterials, options);
foreach (var ndmPrimitive in ndmPrimitives)
{
IPrimitiveMaterial primitiveMaterial = ndmPrimitive.PrimitiveMaterial;
IMaterial material;
if (materials.TryGetValue(primitiveMaterial.Id, out material) == false) { throw new Exception("Material dictionary is not valid"); }
IEnumerable<INdm> localNdms = GetNdmsByPrimitive(ndmPrimitive, material);
ndms.AddRange(localNdms);
}
return ndms;
}
private static Dictionary<string, IPrimitiveMaterial> GetPrimitiveMaterials(IEnumerable<INdmPrimitive> ndmPrimitives)
{
Dictionary<string, IPrimitiveMaterial> primitiveMaterials = new Dictionary<string, IPrimitiveMaterial>();
foreach (var ndmPrimitive in ndmPrimitives)
{
IPrimitiveMaterial material = ndmPrimitive.PrimitiveMaterial;
if (!primitiveMaterials.ContainsKey(material.Id)) { primitiveMaterials.Add(material.Id, material); }
}
return primitiveMaterials;
}
private static Dictionary<string, IMaterial> GetMaterials(Dictionary<string, IPrimitiveMaterial> PrimitiveMaterials, ITriangulationOptions options)
{
Dictionary<string, IMaterial> materials = new Dictionary<string, IMaterial>();
IEnumerable<string> keyCollection = PrimitiveMaterials.Keys;
IMaterial material;
foreach (string id in keyCollection)
{
IPrimitiveMaterial primitiveMaterial;
if (PrimitiveMaterials.TryGetValue(id, out primitiveMaterial) == false) { throw new Exception("Material dictionary is not valid"); }
material = GetMaterial(primitiveMaterial, options);
materials.Add(id, material);
}
return materials;
}
private static IEnumerable<INdm> GetNdmsByPrimitive(INdmPrimitive primitive, IMaterial material)
{
List<INdm> ndms = new List<INdm>();
ITriangulationLogicOptions options;
ICenter center = primitive.Center;
IShape shape = primitive.Shape;
if (shape is IRectangle)
{
options = new RectangleTriangulationLogicOptions(primitive);
ITriangulationLogic logic = new RectangleTriangulationLogic(options);
ndms.AddRange(logic.GetNdmCollection(material));
}
else if (shape is IPoint)
{
IPoint point = shape as IPoint;
options = new PointTriangulationLogicOptions(primitive.Center, point.Area);
IPointTriangulationLogic logic = new PointTriangulationLogic(options);
ndms.AddRange(logic.GetNdmCollection(material));
}
else { throw new Exception("Primitive type is not valid"); }
return ndms;
}
private static IMaterial GetMaterial(IPrimitiveMaterial primitiveMaterial, ITriangulationOptions options)
{
IMaterial material;
if (primitiveMaterial.MaterialType == MaterialTypes.Concrete) { material = GetConcreteMaterial(primitiveMaterial, options); }
else if (primitiveMaterial.MaterialType == MaterialTypes.Reinforcement) { material = GetReinforcementMaterial(primitiveMaterial, options); }
else { throw new Exception("Material type is invalid"); }
return material;
}
private static IMaterial GetConcreteMaterial(IPrimitiveMaterial primitiveMaterial, ITriangulationOptions options)
{
IMaterialOptions materialOptions = new ConcreteOptions();
SetMaterialOptions(materialOptions, primitiveMaterial, options);
IMaterialBuilder builder = new ConcreteBuilder(materialOptions);
IBuilderDirector director = new BuilderDirector(builder);
return director.BuildMaterial();
}
private static IMaterial GetReinforcementMaterial(IPrimitiveMaterial primitiveMaterial, ITriangulationOptions options)
{
IMaterialOptions materialOptions = new ReinforcementOptions();
SetMaterialOptions(materialOptions, primitiveMaterial, options);
IMaterialBuilder builder = new ReinforcementBuilder(materialOptions);
IBuilderDirector director = new BuilderDirector(builder);
return director.BuildMaterial();
}
private static void SetMaterialOptions(IMaterialOptions materialOptions, IPrimitiveMaterial primitiveMaterial, ITriangulationOptions options)
{
materialOptions.Strength = primitiveMaterial.Strength;
materialOptions.CodesType = CodesType.EC2_1990;
if (options.LimiteState == Infrastructures.CommonEnums.LimitStates.Collapse) { materialOptions.LimitState = LimitStates.Collapse; }
else if (options.LimiteState == Infrastructures.CommonEnums.LimitStates.ServiceAbility) { materialOptions.LimitState = LimitStates.ServiceAbility; }
else if (options.LimiteState == Infrastructures.CommonEnums.LimitStates.Special) { materialOptions.LimitState = LimitStates.Special; }
else { throw new Exception("LimitStateType is not valid"); }
if (options.CalcTerm == Infrastructures.CommonEnums.CalcTerms.ShortTerm) { materialOptions.IsShortTerm = true; }
else if (options.CalcTerm == Infrastructures.CommonEnums.CalcTerms.LongTerm) { materialOptions.IsShortTerm = false; }
else { throw new Exception("Calculation term is not valid"); }
}
}
}