80 lines
2.7 KiB
C#
80 lines
2.7 KiB
C#
using LoaderCalculator.Data.Materials;
|
|
using LoaderCalculator.Data.Ndms;
|
|
using StructureHelper.Models.Materials;
|
|
using StructureHelperCommon.Models.Forces;
|
|
using StructureHelperCommon.Models.Shapes;
|
|
using StructureHelperCommon.Services.ShapeServices;
|
|
using StructureHelperLogics.Models.CrossSections;
|
|
using StructureHelperLogics.NdmCalculations.Triangulations;
|
|
using StructureHelperLogics.Services.NdmPrimitives;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace StructureHelperLogics.NdmCalculations.Primitives
|
|
{
|
|
public class CirclePrimitive : ICirclePrimitive
|
|
{
|
|
public int Id { get; set; }
|
|
public string Name { get; set; }
|
|
public double CenterX { get; set; }
|
|
public double CenterY { get; set; }
|
|
public IHeadMaterial? HeadMaterial { get; set; }
|
|
public IStrainTuple UsersPrestrain { get; }
|
|
public IStrainTuple AutoPrestrain { get; }
|
|
public IVisualProperty VisualProperty { get; }
|
|
public double Diameter { get; set; }
|
|
public double NdmMaxSize { get; set; }
|
|
public int NdmMinDivision { get; set; }
|
|
public bool ClearUnderlying { get; set; }
|
|
public bool Triangulate { get; set; }
|
|
public ICrossSection? CrossSection { get; set; }
|
|
|
|
public CirclePrimitive()
|
|
{
|
|
Name = "New Circle";
|
|
NdmMaxSize = 0.01d;
|
|
NdmMinDivision = 10;
|
|
VisualProperty = new VisualProperty { Opacity = 0.8d };
|
|
UsersPrestrain = new StrainTuple();
|
|
AutoPrestrain = new StrainTuple();
|
|
ClearUnderlying = false;
|
|
Triangulate = true;
|
|
}
|
|
|
|
public object Clone()
|
|
{
|
|
var primitive = new CirclePrimitive();
|
|
NdmPrimitivesService.CopyNdmProperties(this, primitive);
|
|
NdmPrimitivesService.CopyDivisionProperties(this, primitive);
|
|
ShapeService.CopyCircleProperties(this, primitive);
|
|
return primitive;
|
|
}
|
|
|
|
public IEnumerable<INdm> GetNdms(IMaterial material)
|
|
{
|
|
var ndms = new List<INdm>();
|
|
var options = new CircleTriangulationLogicOptions(this);
|
|
var logic = new CircleTriangulationLogic(options);
|
|
ndms.AddRange(logic.GetNdmCollection(material));
|
|
return ndms;
|
|
}
|
|
|
|
public void Save()
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public bool IsPointInside(IPoint2D point)
|
|
{
|
|
var dX = CenterX - point.X;
|
|
var dY = CenterY - point.Y;
|
|
var distance = Math.Sqrt(dX * dX + dY * dY);
|
|
if (distance > Diameter / 2) { return false; }
|
|
return true;
|
|
}
|
|
}
|
|
}
|