Files
StructureHelper/StructureHelperLogics/Models/Materials/ReinforcementLibMaterial.cs
2023-06-10 22:26:15 +05:00

75 lines
3.3 KiB
C#

using StructureHelperCommon.Infrastructures.Enums;
using StructureHelperCommon.Models.Materials.Libraries;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Loadermaterials = LoaderCalculator.Data.Materials;
using LoaderMaterialBuilders = LoaderCalculator.Data.Materials.MaterialBuilders;
using LoaderMaterialLogics = LoaderCalculator.Data.Materials.MaterialBuilders.MaterialLogics;
namespace StructureHelperLogics.Models.Materials
{
public class ReinforcementLibMaterial : IReinforcementLibMaterial
{
private IFactorLogic factorLogic => new FactorLogic(SafetyFactors);
public ILibMaterialEntity MaterialEntity { get; set; }
public List<IMaterialSafetyFactor> SafetyFactors { get; }
private IMaterialOptionLogic optionLogic;
private LoaderMaterialLogics.ITrueStrengthLogic strengthLogic;
public ReinforcementLibMaterial()
{
SafetyFactors = new List<IMaterialSafetyFactor>();
optionLogic = new MaterialOptionLogic(new LoaderMaterialBuilders.ReinforcementOptions());
}
public object Clone()
{
return new ReinforcementLibMaterial() { MaterialEntity = MaterialEntity};
}
public Loadermaterials.IMaterial GetLoaderMaterial(LimitStates limitState, CalcTerms calcTerm)
{
var materialOptions = optionLogic.SetMaterialOptions(MaterialEntity, limitState, calcTerm);
var factors = factorLogic.GetTotalFactor(limitState, calcTerm);
materialOptions.ExternalFactor.Compressive = factors.Compressive;
materialOptions.ExternalFactor.Tensile = factors.Tensile;
LoaderMaterialBuilders.IMaterialBuilder builder = new LoaderMaterialBuilders.ReinforcementBuilder(materialOptions);
LoaderMaterialBuilders.IBuilderDirector director = new LoaderMaterialBuilders.BuilderDirector(builder);
return director.BuildMaterial();
}
public (double Compressive, double Tensile) GetStrength(LimitStates limitState, CalcTerms calcTerm)
{
strengthLogic = new LoaderMaterialLogics.TrueStrengthReinforcementLogic(MaterialEntity.MainStrength);
var strength = strengthLogic.GetTrueStrength();
double compressionFactor = 1d;
double tensionFactor = 1d;
if (limitState == LimitStates.ULS)
{
compressionFactor /= 1.15d;
tensionFactor /= 1.15d;
}
var factors = factorLogic.GetTotalFactor(limitState, calcTerm);
compressionFactor *= factors.Compressive;
tensionFactor *= factors.Tensile;
var compressiveStrength = strength.Compressive * compressionFactor;
if (limitState == LimitStates.ULS)
{
if (calcTerm == CalcTerms.ShortTerm)
{
compressiveStrength = Math.Min(4e8, compressiveStrength);
}
else
{
compressiveStrength = Math.Min(5e8, compressiveStrength);
}
}
var tensileStrength = strength.Tensile * tensionFactor;
return (compressiveStrength, tensileStrength);
}
}
}