44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
using System.Collections.Generic;
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using StructureHelperCommon.Infrastructures.Enums;
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using StructureHelperCommon.Models.Shapes;
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namespace StructureHelperCommon.Models.Forces
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{
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public class ForceCombinationList : IForceCombinationList
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{
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public string Name { get; set; }
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public bool SetInGravityCenter { get; set; }
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public Point2D ForcePoint { get; private set; }
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public List<IDesignForceTuple> DesignForces { get; private set; }
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public ForceCombinationList()
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{
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SetInGravityCenter = true;
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ForcePoint = new Point2D() { X = 0, Y = 0 };
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DesignForces = new List<IDesignForceTuple>();
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DesignForces.Add(new DesignForceTuple(LimitStates.ULS, CalcTerms.ShortTerm));
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DesignForces.Add(new DesignForceTuple(LimitStates.ULS, CalcTerms.LongTerm));
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DesignForces.Add(new DesignForceTuple(LimitStates.SLS, CalcTerms.ShortTerm));
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DesignForces.Add(new DesignForceTuple(LimitStates.SLS, CalcTerms.LongTerm));
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}
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public object Clone()
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{
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var newItem = new ForceCombinationList();
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newItem.Name = Name + " copy";
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newItem.SetInGravityCenter = SetInGravityCenter;
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newItem.ForcePoint.X = ForcePoint.X;
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newItem.ForcePoint.Y = ForcePoint.Y;
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newItem.DesignForces.Clear();
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foreach (var item in DesignForces)
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{
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var newForce = item.Clone() as IDesignForceTuple;
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newItem.DesignForces.Add(newForce);
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}
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return newItem;
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}
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}
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}
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