85 lines
2.9 KiB
C#
85 lines
2.9 KiB
C#
using LoaderCalculator.Data.Materials;
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using LoaderCalculator.Data.Ndms;
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using StructureHelper.Models.Materials;
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using StructureHelperCommon.Models.Forces;
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using StructureHelperCommon.Models.Shapes;
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using StructureHelperLogics.Models.CrossSections;
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using StructureHelperLogics.NdmCalculations.Triangulations;
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namespace StructureHelperLogics.NdmCalculations.Primitives
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{
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public class RectanglePrimitive : IRectanglePrimitive
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{
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readonly RectangleUpdateStrategy updateStrategy = new();
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public Guid Id { get;}
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public string Name { get; set; }
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public IHeadMaterial? HeadMaterial { get; set; }
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public StrainTuple UsersPrestrain { get; private set; }
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public StrainTuple AutoPrestrain { get; private set; }
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public double NdmMaxSize { get; set; }
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public int NdmMinDivision { get; set; }
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public double Width { get; set; }
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public double Height { get; set; }
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public double Angle { get; set; }
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public bool ClearUnderlying { get; set; }
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public bool Triangulate { get; set; }
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public IVisualProperty VisualProperty { get; }
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public ICrossSection? CrossSection { get; set; }
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public IPoint2D Center { get; private set; }
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public RectanglePrimitive(Guid id)
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{
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Id = id;
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Name = "New Rectangle";
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NdmMaxSize = 0.01d;
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NdmMinDivision = 10;
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Center = new Point2D();
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VisualProperty = new VisualProperty { Opacity = 0.8d};
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UsersPrestrain = new StrainTuple();
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AutoPrestrain = new StrainTuple();
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ClearUnderlying = false;
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Triangulate = true;
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}
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public RectanglePrimitive() : this(Guid.NewGuid())
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{
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}
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public RectanglePrimitive(IHeadMaterial material) : this() { HeadMaterial = material; }
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public object Clone()
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{
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var primitive = new RectanglePrimitive();
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updateStrategy.Update(primitive, this);
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return primitive;
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}
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public IEnumerable<INdm> GetNdms(ITriangulationOptions triangulationOptions)
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{
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var ndms = new List<INdm>();
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var options = new RectangleTriangulationLogicOptions(this)
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{
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triangulationOptions = triangulationOptions
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};
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var logic = new RectangleTriangulationLogic(options);
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ndms.AddRange(logic.GetNdmCollection());
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return ndms;
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}
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public bool IsPointInside(IPoint2D point)
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{
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var xMax = Center.X + Width / 2;
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var xMin = Center.X - Width / 2;
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var yMax = Center.Y + Height / 2;
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var yMin = Center.Y - Height / 2;
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if (point.X > xMax ||
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point.X < xMin ||
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point.Y > yMax ||
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point.Y < yMin)
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{ return false; }
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return true;
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}
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}
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}
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