77 lines
2.7 KiB
C#
77 lines
2.7 KiB
C#
using LoaderCalculator.Data.Materials;
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using LoaderCalculator.Data.Ndms;
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using StructureHelper.Models.Materials;
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using StructureHelperCommon.Models.Forces;
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using StructureHelperCommon.Models.Shapes;
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using StructureHelperLogics.Models.CrossSections;
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using StructureHelperLogics.NdmCalculations.Triangulations;
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namespace StructureHelperLogics.NdmCalculations.Primitives
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{
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public class CirclePrimitive : ICirclePrimitive
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{
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static readonly CircleUpdateStrategy updateStrategy = new();
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/// <inheritdoc/>
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public Guid Id { get; set; }
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/// <inheritdoc/>
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public string Name { get; set; }
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/// <inheritdoc/>
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public IPoint2D Center { get; private set; }
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public IHeadMaterial? HeadMaterial { get; set; }
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public StrainTuple UsersPrestrain { get; }
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public StrainTuple AutoPrestrain { get; }
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public IVisualProperty VisualProperty { get; }
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public double Diameter { get; set; }
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public double NdmMaxSize { get; set; }
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public int NdmMinDivision { get; set; }
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public bool ClearUnderlying { get; set; }
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public bool Triangulate { get; set; }
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public ICrossSection? CrossSection { get; set; }
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public CirclePrimitive(Guid id)
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{
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Id = id;
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Name = "New Circle";
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NdmMaxSize = 0.01d;
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NdmMinDivision = 10;
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Center = new Point2D();
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VisualProperty = new VisualProperty { Opacity = 0.8d };
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UsersPrestrain = new StrainTuple();
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AutoPrestrain = new StrainTuple();
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ClearUnderlying = false;
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Triangulate = true;
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}
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public CirclePrimitive() : this (Guid.NewGuid())
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{}
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/// <inheritdoc/>
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public object Clone()
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{
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var primitive = new CirclePrimitive();
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updateStrategy.Update(primitive, this);
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return primitive;
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}
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/// <inheritdoc/>
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public IEnumerable<INdm> GetNdms(ITriangulationOptions triangulationOptions)
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{
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var ndms = new List<INdm>();
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var options = new CircleTriangulationLogicOptions(this)
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{
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triangulationOptions = triangulationOptions
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};
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var logic = new CircleTriangulationLogic(options);
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ndms.AddRange(logic.GetNdmCollection());
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return ndms;
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}
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/// <inheritdoc/>
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public bool IsPointInside(IPoint2D point)
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{
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var dX = Center.X - point.X;
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var dY = Center.Y - point.Y;
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var distance = Math.Sqrt(dX * dX + dY * dY);
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if (distance > Diameter / 2) { return false; }
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return true;
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}
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}
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}
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