Files
StructureHelper/Windows/MainWindow/MainModel.cs
2022-09-10 20:16:05 +05:00

75 lines
3.1 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using LoaderCalculator;
using LoaderCalculator.Data.Matrix;
using LoaderCalculator.Data.Ndms;
using LoaderCalculator.Data.ResultData;
using LoaderCalculator.Data.SourceData;
using StructureHelper.Services;
using StructureHelper.UnitSystem;
using StructureHelper.UnitSystem.Systems;
using StructureHelperLogics.Infrastructures.CommonEnums;
using StructureHelperLogics.NdmCalculations.Triangulations;
using StructureHelperLogics.Services;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace StructureHelper.Windows.MainWindow
{
public class MainModel
{
private IPrimitiveRepository primitiveRepository;
private CalculationService calculationService;
private UnitSystemService unitSystemService;
public MainModel(IPrimitiveRepository primitiveRepository, CalculationService calculationService, UnitSystemService unitSystemService)
{
this.primitiveRepository = primitiveRepository;
this.calculationService = calculationService;
this.unitSystemService = unitSystemService;
}
public IStrainMatrix Calculate(double mx, double my, double nz)
{
var unitSystem = unitSystemService.GetCurrentSystem();
return calculationService.GetPrimitiveStrainMatrix(primitiveRepository.GetRectangles()
.Select(x => x.GetNdmPrimitive(unitSystem))
.Concat(primitiveRepository.GetPoints().Select(x => x.GetNdmPrimitive(unitSystem))).ToArray(), mx, my, nz);
}
public IEnumerable<INdm> GetNdms()
{
var unitSystem = unitSystemService.GetCurrentSystem();
var ndmPrimitives = primitiveRepository.GetRectangles()
.Select(x => x.GetNdmPrimitive(unitSystem))
.Concat(primitiveRepository.GetPoints().Select(x => x.GetNdmPrimitive(unitSystem))).ToArray();
//Настройки триангуляции, пока опции могут быть только такие
ITriangulationOptions options = new TriangulationOptions { LimiteState = LimitStates.Collapse, CalcTerm = CalcTerms.ShortTerm };
//Формируем коллекцию элементарных участков для расчета в библитеке (т.е. выполняем триангуляцию)
List<INdm> ndmCollection = new List<INdm>();
ndmCollection.AddRange(Triangulation.GetNdms(ndmPrimitives, options));
return ndmCollection;
}
public ILoaderResults CalculateResult(IEnumerable<INdm> ndmCollection, IForceMatrix forceMatrix)
{
var loaderData = new LoaderOptions
{
Preconditions = new Preconditions
{
ConditionRate = 0.01,
MaxIterationCount = 100,
StartForceMatrix = forceMatrix
},
NdmCollection = ndmCollection
};
var calculator = new Calculator();
calculator.Run(loaderData, new CancellationToken());
return calculator.Result;
}
}
}