Files
StructureHelper/StructureHelperLogics/NdmCalculations/Analyses/ByForces/ForceCalculator.cs
2023-04-29 20:39:05 +05:00

198 lines
8.8 KiB
C#

using LoaderCalculator;
using LoaderCalculator.Data.Matrix;
using LoaderCalculator.Data.Ndms;
using LoaderCalculator.Data.SourceData;
using StructureHelperCommon.Infrastructures.Enums;
using StructureHelperCommon.Models.Calculators;
using StructureHelperCommon.Models.Forces;
using StructureHelperCommon.Models.Sections;
using StructureHelperCommon.Models.Shapes;
using StructureHelperCommon.Services.Calculations;
using StructureHelperCommon.Services.Forces;
using StructureHelperCommon.Services.Sections;
using StructureHelperLogics.NdmCalculations.Buckling;
using StructureHelperLogics.NdmCalculations.Primitives;
using StructureHelperLogics.Services.NdmPrimitives;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace StructureHelperLogics.NdmCalculations.Analyses.ByForces
{
public class ForceCalculator : IForceCalculator
{
public string Name { get; set; }
public List<LimitStates> LimitStatesList { get; }
public List<CalcTerms> CalcTermsList { get; }
public List<IForceAction> ForceActions { get; }
public List<INdmPrimitive> Primitives { get; }
public INdmResult Result { get; private set; }
public ICompressedMember CompressedMember { get; }
public IAccuracy Accuracy { get; set; }
public List<IForceCombinationList> ForceCombinationLists { get; private set; }
public void Run()
{
var checkResult = CheckInputData();
if (checkResult != "")
{
Result = new ForcesResults() { IsValid = false, Description = checkResult };
return;
}
else
{
GetCombinations();
CalculateResult();
}
}
private void CalculateResult()
{
var ndmResult = new ForcesResults() { IsValid = true };
foreach (var combination in ForceCombinationLists)
{
foreach (var tuple in combination.DesignForces)
{
var limitState = tuple.LimitState;
var calcTerm = tuple.CalcTerm;
if (LimitStatesList.Contains(limitState) & CalcTermsList.Contains(calcTerm))
{
var ndms = NdmPrimitivesService.GetNdms(Primitives, limitState, calcTerm);
IPoint2D point2D;
if (combination.SetInGravityCenter == true)
{
var loaderPoint = LoaderCalculator.Logics.Geometry.GeometryOperations.GetGravityCenter(ndms);
point2D = new Point2D() { X = loaderPoint.CenterX, Y = loaderPoint.CenterY };
}
else point2D = combination.ForcePoint;
var newTuple = ForceTupleService.MoveTupleIntoPoint(tuple.ForceTuple, point2D);
IForcesTupleResult result = GetPrimitiveStrainMatrix(ndms, newTuple);
if (CompressedMember.Buckling == true)
{
IForceTuple longTuple;
if (calcTerm == CalcTerms.LongTerm)
{
longTuple = newTuple;
}
else
{
longTuple = GetLongTuple(combination.DesignForces, limitState);
}
var bucklingCalculator = GetBucklingCalculator(CompressedMember, limitState, calcTerm, newTuple, longTuple);
try
{
bucklingCalculator.Run();
var bucklingResult = bucklingCalculator.Result as IConcreteBucklingResult;
if (bucklingResult.IsValid != true)
{
result.IsValid = false;
result.Description += $"Buckling result:\n{bucklingResult.Description}\n";
}
newTuple = CalculateBuckling(newTuple, bucklingResult);
result = GetPrimitiveStrainMatrix(ndms, newTuple);
}
catch (Exception ex)
{
result.IsValid = false;
result.Description = $"Buckling error:\n{ex}\n";
}
}
result.DesignForceTuple.LimitState = limitState;
result.DesignForceTuple.CalcTerm = calcTerm;
result.DesignForceTuple.ForceTuple = newTuple;
ndmResult.ForcesResultList.Add(result);
}
}
}
Result = ndmResult;
}
private void GetCombinations()
{
ForceCombinationLists = new List<IForceCombinationList>();
foreach (var item in ForceActions)
{
ForceCombinationLists.Add(item.GetCombinations());
}
}
private IForceTuple GetLongTuple(List<IDesignForceTuple> designForces, LimitStates limitState)
{
IForceTuple longTuple;
try
{
longTuple = designForces.Where(x => x.LimitState == limitState & x.CalcTerm == CalcTerms.LongTerm).First().ForceTuple;
}
catch (Exception)
{
longTuple = new ForceTuple();
}
return longTuple;
}
private IConcreteBucklingCalculator GetBucklingCalculator(ICompressedMember compressedMember, LimitStates limitStates, CalcTerms calcTerms, IForceTuple calcTuple, IForceTuple longTuple)
{
IConcreteBucklingOptions options = new ConcreteBucklingOptions()
{ CompressedMember = compressedMember,
LimitState = limitStates,
CalcTerm = calcTerms,
CalcForceTuple = calcTuple,
LongTermTuple = longTuple,
Primitives = Primitives };
IConcreteBucklingCalculator bucklingCalculator = new ConcreteBucklingCalculator(options, Accuracy);
return bucklingCalculator;
}
private IForceTuple CalculateBuckling(IForceTuple calcTuple, IConcreteBucklingResult bucklingResult)
{
var newTuple = calcTuple.Clone() as IForceTuple;
newTuple.Mx *= bucklingResult.EtaFactorAlongY;
newTuple.My *= bucklingResult.EtaFactorAlongX;
return newTuple;
}
private string CheckInputData()
{
string result = "";
NdmPrimitivesService.CheckPrimitives(Primitives);
if (ForceActions.Count == 0) { result += "Calculator does not contain any forces \n"; }
if (LimitStatesList.Count == 0) { result += "Calculator does not contain any limit states \n"; }
if (CalcTermsList.Count == 0) { result += "Calculator does not contain any duration \n"; }
return result;
}
public ForceCalculator()
{
ForceActions = new List<IForceAction>();
Primitives = new List<INdmPrimitive>();
CompressedMember = new CompressedMember() { Buckling = false };
Accuracy = new Accuracy() { IterationAccuracy = 0.001d, MaxIterationCount = 1000 };
LimitStatesList = new List<LimitStates>() { LimitStates.ULS, LimitStates.SLS };
CalcTermsList = new List<CalcTerms>() { CalcTerms.ShortTerm, CalcTerms.LongTerm };
}
private IForcesTupleResult GetPrimitiveStrainMatrix(IEnumerable<INdm> ndmCollection, IForceTuple tuple)
{
IForceTupleInputData inputData = new ForceTupleInputData() { NdmCollection = ndmCollection, Tuple = tuple, Accuracy = Accuracy };
IForceTupleCalculator calculator = new ForceTupleCalculator(inputData);
calculator.Run();
return calculator.Result as IForcesTupleResult;
}
public object Clone()
{
IForceCalculator target = new ForceCalculator { Name = Name + " copy"};
target.LimitStatesList.Clear();
target.LimitStatesList.AddRange(LimitStatesList);
target.CalcTermsList.Clear();
target.CalcTermsList.AddRange(CalcTermsList);
AccuracyService.CopyProperties(Accuracy, target.Accuracy);
CompressedMemberServices.CopyProperties(CompressedMember, target.CompressedMember);
target.Primitives.AddRange(Primitives);
target.ForceActions.AddRange(ForceActions);
return target;
}
}
}