Files
StructureHelper/StructureHelperLogics/NdmCalculations/Analyses/Curvatures/Logics/CurvatureCalculatorLogic.cs
2025-11-23 17:19:36 +05:00

100 lines
3.9 KiB
C#

using LoaderCalculator.Data.Ndms;
using StructureHelperCommon.Infrastructures.Enums;
using StructureHelperCommon.Models;
using StructureHelperCommon.Models.Calculators;
using StructureHelperCommon.Models.Forces;
using StructureHelperCommon.Models.Sections;
using StructureHelperCommon.Models.Sections.Logics;
using StructureHelperCommon.Models.Shapes;
using StructureHelperLogics.Services.NdmPrimitives;
using System;
namespace StructureHelperLogics.NdmCalculations.Analyses.Curvatures
{
public class CurvatureCalculatorLogic : ICurvatureCalcualtorLogic
{
private const LimitStates limitState = LimitStates.SLS;
private CurvatureCalculatorResult result;
private ICurvatureForceCalculator forceCalculator;
private ICurvatureForceCalculator ForceCalculator => forceCalculator ??= new CurvatureForceCalculator();
private IPoint2D gravityCenter;
public ICurvatureCalculatorInputData InputData { get; set; }
public IResult Result => result;
public IShiftTraceLogger? TraceLogger { get; set; }
public void Run()
{
PrepareNewResult();
SetGravityCenter();
try
{
Calculate();
}
catch (Exception ex)
{
result.IsValid = false;
result.Description += ex.Message;
}
}
private void Calculate()
{
foreach (var action in InputData.ForceActions)
{
var combinationList = action.GetCombinations();
foreach (var combination in combinationList)
{
var longTuple = combination.DesignForces.Single(x => x.LimitState == limitState && x.CalcTerm == CalcTerms.LongTerm).ForceTuple;
var shortTuple = combination.DesignForces.Single(x => x.LimitState == limitState && x.CalcTerm == CalcTerms.ShortTerm).ForceTuple;
if (action.SetInGravityCenter == true)
{
IProcessorLogic<IForceTuple> forceLogic = new ForceTupleCopier(longTuple);
forceLogic = new ForceTupleMoveToPointDecorator(forceLogic) { Point2D = gravityCenter };
longTuple = forceLogic.GetValue();
forceLogic = new ForceTupleCopier(shortTuple);
forceLogic = new ForceTupleMoveToPointDecorator(forceLogic) { Point2D = gravityCenter };
shortTuple = forceLogic.GetValue();
}
CurvatureForceCalculatorInputData forceInputData = new()
{
LongTermTuple = longTuple,
ShortTermTuple = shortTuple,
Primitives = InputData.Primitives,
DeflectionFactor = InputData.DeflectionFactor
};
ForceCalculator.InputData = forceInputData;
ForceCalculator.Run();
result.ForceCalculatorResults.Add((ICurvatureForceCalculatorResult)ForceCalculator.Result);
}
}
}
private void SetGravityCenter()
{
var triangulateLogic = new TriangulatePrimitiveLogic()
{
Primitives = InputData.Primitives,
LimitState = LimitStates.ULS,
CalcTerm = CalcTerms.ShortTerm,
TraceLogger = TraceLogger
};
var ndms = triangulateLogic.GetNdms();
var (Cx, Cy) = LoaderCalculator.Logics.Geometry.GeometryOperations.GetGravityCenter(ndms);
gravityCenter = new Point2D() { X = Cx, Y = Cy };
}
private void PrepareNewResult()
{
result = new CurvatureCalculatorResult()
{
IsValid = true,
Description = string.Empty,
InputData = InputData
};
}
}
}