99 lines
3.9 KiB
C#
99 lines
3.9 KiB
C#
using StructureHelperCommon.Infrastructures.Enums;
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using StructureHelperCommon.Models.Materials.Libraries;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Loadermaterials = LoaderCalculator.Data.Materials;
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using LMBuilders = LoaderCalculator.Data.Materials.MaterialBuilders;
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using LoaderMaterialLogics = LoaderCalculator.Data.Materials.MaterialBuilders.MaterialLogics;
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using LoaderCalculator.Data.Materials;
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using StructureHelperCommon.Models.Materials;
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using StructureHelperCommon.Infrastructures.Settings;
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namespace StructureHelperLogics.Models.Materials
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{
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public class ReinforcementLibMaterial : IReinforcementLibMaterial
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{
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const MaterialTypes materialType = MaterialTypes.Reinforcement;
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private IFactorLogic factorLogic => new FactorLogic(SafetyFactors);
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private LoaderMaterialLogics.ITrueStrengthLogic strengthLogic;
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private readonly List<IMaterialLogic> materialLogics;
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public ILibMaterialEntity MaterialEntity { get; set; }
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public List<IMaterialSafetyFactor> SafetyFactors { get; }
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public IMaterialLogic MaterialLogic { get; set; }
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public List<IMaterialLogic> MaterialLogics => materialLogics;
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public ReinforcementLibMaterial()
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{
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materialLogics = ProgramSetting.MaterialLogics.Where(x => x.MaterialType == materialType).ToList();
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MaterialLogic = materialLogics.First();
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SafetyFactors = new List<IMaterialSafetyFactor>();
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}
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public object Clone()
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{
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var newItem = new ReinforcementLibMaterial();
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var updateStrategy = new ReinforcementLibUpdateStrategy();
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updateStrategy.Update(newItem, this);
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return newItem;
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}
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public IMaterial GetLoaderMaterial(LimitStates limitState, CalcTerms calcTerm)
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{
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ReinforcementLogicOptions options = SetOptions(limitState, calcTerm);
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MaterialLogic.Options = options;
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var material = MaterialLogic.GetLoaderMaterial();
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return material;
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}
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private ReinforcementLogicOptions SetOptions(LimitStates limitState, CalcTerms calcTerm)
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{
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var options = new ReinforcementLogicOptions();
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options.SafetyFactors = SafetyFactors;
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options.MaterialEntity = MaterialEntity;
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options.LimitState = limitState;
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options.CalcTerm = calcTerm;
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return options;
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}
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public (double Compressive, double Tensile) GetStrength(LimitStates limitState, CalcTerms calcTerm)
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{
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strengthLogic = new LoaderMaterialLogics.TrueStrengthReinforcementLogic(MaterialEntity.MainStrength);
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var strength = strengthLogic.GetTrueStrength();
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double compressionFactor = 1d;
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double tensionFactor = 1d;
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if (limitState == LimitStates.ULS)
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{
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compressionFactor /= 1.15d;
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tensionFactor /= 1.15d;
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}
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var factors = factorLogic.GetTotalFactor(limitState, calcTerm);
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compressionFactor *= factors.Compressive;
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tensionFactor *= factors.Tensile;
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var compressiveStrength = strength.Compressive * compressionFactor;
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if (limitState == LimitStates.ULS)
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{
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if (calcTerm == CalcTerms.ShortTerm)
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{
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compressiveStrength = Math.Min(4e8, compressiveStrength);
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}
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else
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{
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compressiveStrength = Math.Min(5e8, compressiveStrength);
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}
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}
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var tensileStrength = strength.Tensile * tensionFactor;
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return (compressiveStrength, tensileStrength);
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}
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public IMaterial GetCrackedLoaderMaterial(LimitStates limitState, CalcTerms calcTerm)
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{
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return GetLoaderMaterial(limitState, calcTerm);
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}
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}
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}
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