Files
StructureHelper/StructureHelperLogics/Models/Materials/ReinforcementLibMaterial.cs
2023-11-20 21:54:19 +05:00

97 lines
3.8 KiB
C#

using StructureHelperCommon.Infrastructures.Enums;
using StructureHelperCommon.Models.Materials.Libraries;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Loadermaterials = LoaderCalculator.Data.Materials;
using LMBuilders = LoaderCalculator.Data.Materials.MaterialBuilders;
using LoaderMaterialLogics = LoaderCalculator.Data.Materials.MaterialBuilders.MaterialLogics;
using LoaderCalculator.Data.Materials;
using StructureHelperCommon.Models.Materials;
namespace StructureHelperLogics.Models.Materials
{
public class ReinforcementLibMaterial : IReinforcementLibMaterial
{
private LMBuilders.ReinforcementOptions lmOptions;
private IMaterialOptionLogic optionLogic;
private IFactorLogic factorLogic => new FactorLogic(SafetyFactors);
private LoaderMaterialLogics.ITrueStrengthLogic strengthLogic;
public ILibMaterialEntity MaterialEntity { get; set; }
public List<IMaterialSafetyFactor> SafetyFactors { get; }
public IMaterialLogic MaterialLogic { get; set; }
public List<IMaterialLogic> MaterialLogics { get; }
public ReinforcementLibMaterial()
{
MaterialLogic = new ReinforcementBiLinearLogic();
SafetyFactors = new List<IMaterialSafetyFactor>();
lmOptions = new LMBuilders.ReinforcementOptions();
}
public object Clone()
{
var newItem = new ReinforcementLibMaterial();
var updateStrategy = new ReinforcementLibUpdateStrategy();
updateStrategy.Update(newItem, this);
return newItem;
}
public IMaterial GetLoaderMaterial(LimitStates limitState, CalcTerms calcTerm)
{
ReinforcementLogicOptions options = SetOptions(limitState, calcTerm);
MaterialLogic.Options = options;
var material = MaterialLogic.GetLoaderMaterial();
return material;
}
private ReinforcementLogicOptions SetOptions(LimitStates limitState, CalcTerms calcTerm)
{
var options = new ReinforcementLogicOptions();
options.SafetyFactors = SafetyFactors;
options.MaterialEntity = MaterialEntity;
options.LimitState = limitState;
options.CalcTerm = calcTerm;
return options;
}
public (double Compressive, double Tensile) GetStrength(LimitStates limitState, CalcTerms calcTerm)
{
strengthLogic = new LoaderMaterialLogics.TrueStrengthReinforcementLogic(MaterialEntity.MainStrength);
var strength = strengthLogic.GetTrueStrength();
double compressionFactor = 1d;
double tensionFactor = 1d;
if (limitState == LimitStates.ULS)
{
compressionFactor /= 1.15d;
tensionFactor /= 1.15d;
}
var factors = factorLogic.GetTotalFactor(limitState, calcTerm);
compressionFactor *= factors.Compressive;
tensionFactor *= factors.Tensile;
var compressiveStrength = strength.Compressive * compressionFactor;
if (limitState == LimitStates.ULS)
{
if (calcTerm == CalcTerms.ShortTerm)
{
compressiveStrength = Math.Min(4e8, compressiveStrength);
}
else
{
compressiveStrength = Math.Min(5e8, compressiveStrength);
}
}
var tensileStrength = strength.Tensile * tensionFactor;
return (compressiveStrength, tensileStrength);
}
public IMaterial GetCrackedLoaderMaterial(LimitStates limitState, CalcTerms calcTerm)
{
return GetLoaderMaterial(limitState, calcTerm);
}
}
}