Files
StructureHelper/StructureHelperCommon/Models/Forces/Logics/ForceActionBaseUpdateStrategy.cs
2025-11-16 21:03:57 +05:00

37 lines
1.2 KiB
C#

using StructureHelperCommon.Infrastructures.Interfaces;
using StructureHelperCommon.Models.Shapes;
using StructureHelperCommon.Services;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StructureHelperCommon.Models.Forces
{
public class ForceActionBaseUpdateStrategy : IUpdateStrategy<IForceAction>
{
private readonly IUpdateStrategy<IPoint2D> pointStrategy;
public ForceActionBaseUpdateStrategy(IUpdateStrategy<IPoint2D> pointStrategy)
{
this.pointStrategy = pointStrategy;
}
public ForceActionBaseUpdateStrategy() : this(new Point2DUpdateStrategy())
{
}
public void Update(IForceAction targetObject, IForceAction sourceObject)
{
CheckObject.ThrowIfNull(targetObject);
CheckObject.ThrowIfNull(sourceObject);
if (ReferenceEquals(targetObject, sourceObject)) { return; }
targetObject.Name = sourceObject.Name;
targetObject.SetInGravityCenter = sourceObject.SetInGravityCenter;
pointStrategy.Update(targetObject.ForcePoint, sourceObject.ForcePoint);
}
}
}