53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using StructureHelperCommon.Infrastructures.Interfaces;
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using System;
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using System.Collections.Generic;
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namespace StructureHelperCommon.Models.Forces.Logics
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{
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public class CheckForceActionsLogic : ICheckEntityLogic<IEnumerable<IForceAction>>
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{
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private bool result;
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private string checkResult;
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public string CheckResult => checkResult;
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public IShiftTraceLogger? TraceLogger { get; set; }
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public CheckForceActionsLogic(IShiftTraceLogger? traceLogger)
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{
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TraceLogger = traceLogger;
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}
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public CheckForceActionsLogic()
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{
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}
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public IEnumerable<IForceAction> Entity { get; set; }
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public bool Check()
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{
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result = true;
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foreach (var item in Entity)
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{
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try
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{
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item.GetCombinations();
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}
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catch (Exception ex)
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{
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result = false;
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string errorString = $"Error of getting of combination of forces from action {item.Name}: {ex.Message}";
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TraceMessage(errorString);
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}
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}
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return result;
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}
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private void TraceMessage(string errorString)
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{
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checkResult += errorString + "\n";
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TraceLogger?.AddMessage(errorString, TraceLogStatuses.Error);
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}
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}
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}
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