using StructureHelperCommon.Models.Shapes; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StructureHelperCommon.Models.Forces { /// /// Properties of force action /// public interface IForceActionProperty { /// /// True means force action is put in center of gravity /// bool SetInGravityCenter { get; set; } /// /// Point of applying of force load /// IPoint2D ForcePoint { get; set; } } }