using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media;
namespace StructureHelperLogics.NdmCalculations.Primitives
{
public interface IVisualProperty
{
///
/// Flag of visibility
///
bool IsVisible { get; set; }
Color Color { get; set; }
///
/// Flag of assigning of color from material or from primitive's settings
///
bool SetMaterialColor { get; set; }
///
/// Index by z-coordinate
///
int ZIndex { get; set; }
///
/// Opacity of filling
///
double Opacity { get; set; }
}
}