using StructureHelperCommon.Models.Shapes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StructureHelperCommon.Models.Forces
{
///
/// Action as force load
///
public interface IForceAction : IAction
{
///
/// True means force action is put in center of gravity
///
bool SetInGravityCenter { get; set; }
///
/// Point of applying of force load
///
IPoint2D ForcePoint { get; set; }
///
/// Return combination of forces
///
///
IForceCombinationList GetCombinations();
}
}