using LoaderCalculator.Data.Materials; using StructureHelperCommon.Infrastructures.Enums; using StructureHelperLogics.Models.Materials; using System; using System.Collections.Generic; using System.Text; namespace StructureHelperLogics.Models.Materials { public interface IHelperMaterial : ICloneable { IMaterial GetLoaderMaterial(LimitStates limitState, CalcTerms calcTerm); IMaterial GetCrackedLoaderMaterial(LimitStates limitState, CalcTerms calcTerm); } }