using StructureHelperCommon.Infrastructures.Enums; using StructureHelperCommon.Models.Materials.Libraries; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Loadermaterials = LoaderCalculator.Data.Materials; using LoaderMaterialBuilders = LoaderCalculator.Data.Materials.MaterialBuilders; using LoaderMaterialLogics = LoaderCalculator.Data.Materials.MaterialBuilders.MaterialLogics; namespace StructureHelperLogics.Models.Materials { public class ReinforcementLibMaterial : IReinforcementLibMaterial { private IFactorLogic factorLogic => new FactorLogic(SafetyFactors); public ILibMaterialEntity MaterialEntity { get; set; } public List SafetyFactors { get; } private IMaterialOptionLogic optionLogic; private LoaderMaterialLogics.ITrueStrengthLogic strengthLogic; public ReinforcementLibMaterial() { SafetyFactors = new List(); optionLogic = new MaterialOptionLogic(new LoaderMaterialBuilders.ReinforcementOptions()); } public object Clone() { return new ReinforcementLibMaterial() { MaterialEntity = MaterialEntity}; } public Loadermaterials.IMaterial GetLoaderMaterial(LimitStates limitState, CalcTerms calcTerm) { var materialOptions = optionLogic.SetMaterialOptions(MaterialEntity, limitState, calcTerm); var factors = factorLogic.GetTotalFactor(limitState, calcTerm); materialOptions.ExternalFactor.Compressive = factors.Compressive; materialOptions.ExternalFactor.Tensile = factors.Tensile; LoaderMaterialBuilders.IMaterialBuilder builder = new LoaderMaterialBuilders.ReinforcementBuilder(materialOptions); LoaderMaterialBuilders.IBuilderDirector director = new LoaderMaterialBuilders.BuilderDirector(builder); return director.BuildMaterial(); } public (double Compressive, double Tensile) GetStrength(LimitStates limitState, CalcTerms calcTerm) { strengthLogic = new LoaderMaterialLogics.TrueStrengthReinforcementLogic(MaterialEntity.MainStrength); var strength = strengthLogic.GetTrueStrength(); double compressionFactor = 1d; double tensionFactor = 1d; if (limitState == LimitStates.ULS) { compressionFactor /= 1.15d; tensionFactor /= 1.15d; } var factors = factorLogic.GetTotalFactor(limitState, calcTerm); compressionFactor *= factors.Compressive; tensionFactor *= factors.Tensile; var compressiveStrength = strength.Compressive * compressionFactor; if (limitState == LimitStates.ULS) { if (calcTerm == CalcTerms.ShortTerm) { compressiveStrength = Math.Min(4e8, compressiveStrength); } else { compressiveStrength = Math.Min(5e8, compressiveStrength); } } var tensileStrength = strength.Tensile * tensionFactor; return (compressiveStrength, tensileStrength); } } }