using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media; namespace StructureHelperLogics.NdmCalculations.Primitives { public interface IVisualProperty { /// /// Flag of visibility /// bool IsVisible { get; set; } Color Color { get; set; } /// /// Flag of assigning of color from material or from primitive's settings /// bool SetMaterialColor { get; set; } /// /// Index by z-coordinate /// int ZIndex { get; set; } /// /// Opacity of filling /// double Opacity { get; set; } } }