using StructureHelperCommon.Models.Shapes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StructureHelperCommon.Models.Forces
{
///
/// Properties of force action
///
public interface IForceActionProperty
{
///
/// True means force action is put in center of gravity
///
bool SetInGravityCenter { get; set; }
///
/// Point of applying of force load
///
IPoint2D ForcePoint { get; set; }
}
}