Add beam section logic
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using StructureHelperLogics.Models.Materials;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StructureHelperLogics.Models.BeamShears
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{
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/// <inheritdoc/>
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public class StirrupByUniformRebar : IStirrupByUniformRebar
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{
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/// <inheritdoc/>
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public Guid Id { get; }
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public string? Name { get; set; }
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/// <inheritdoc/>
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public IReinforcementLibMaterial Material { get; set; }
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/// <inheritdoc/>
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public double LegCount { get; set; } = 2;
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/// <inheritdoc/>
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public double Diameter { get; set; } = 0.008;
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/// <inheritdoc/>
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public double Step { get; set; } = 0.1;
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/// <inheritdoc/>
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public double CompressedGap { get; set; } = 0;
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public object Clone()
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{
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throw new NotImplementedException();
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}
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}
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}
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