ConcreteBucklingCalculator was added

This commit is contained in:
Evgeny Redikultsev
2023-01-29 20:45:42 +05:00
parent 6d1f9bae1b
commit f013ddae13
44 changed files with 924 additions and 86 deletions

View File

@@ -10,10 +10,12 @@ using StructureHelperCommon.Models.Shapes;
using StructureHelperCommon.Services.Calculations;
using StructureHelperCommon.Services.Forces;
using StructureHelperCommon.Services.Sections;
using StructureHelperLogics.NdmCalculations.Buckling;
using StructureHelperLogics.NdmCalculations.Primitives;
using StructureHelperLogics.Services.NdmPrimitives;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace StructureHelperLogics.NdmCalculations.Analyses.ByForces
@@ -27,7 +29,7 @@ namespace StructureHelperLogics.NdmCalculations.Analyses.ByForces
public List<INdmPrimitive> Primitives { get; }
public INdmResult Result { get; private set; }
public ICompressedMember CompressedMember { get; }
public IAccuracy Accuracy { get; }
public IAccuracy Accuracy { get; set; }
public void Run()
{
@@ -56,11 +58,42 @@ namespace StructureHelperLogics.NdmCalculations.Analyses.ByForces
if (combination.SetInGravityCenter == true)
{
var loaderPoint = LoaderCalculator.Logics.Geometry.GeometryOperations.GetGravityCenter(ndms);
point2D = new Point2D() { X = loaderPoint[0], Y = loaderPoint[1] };
point2D = new Point2D() { X = loaderPoint.CenterX, Y = loaderPoint.CenterY };
}
else point2D = combination.ForcePoint;
var newTuple = ForceTupleService.MoveTupleIntoPoint(tuple.ForceTuple, point2D);
var result = GetPrimitiveStrainMatrix(ndms, newTuple);
if (CompressedMember.Buckling == true)
{
IForceTuple longTuple;
if (calcTerm == CalcTerms.LongTerm)
{
longTuple = newTuple;
}
else
{
longTuple = GetLongTuple(combination.DesignForces, limitState);
}
var bucklingCalculator = GetBucklingCalculator(CompressedMember, limitState, calcTerm, newTuple, longTuple);
try
{
bucklingCalculator.Run();
var bucklingResult = bucklingCalculator.Result as IConcreteBucklingResult;
if (bucklingResult.IsValid != true)
{
result.IsValid = false;
result.Desctription += $"Buckling result:\n{bucklingResult.Desctription}\n";
}
newTuple = CalculateBuckling(newTuple, bucklingResult);
}
catch (Exception ex)
{
result.IsValid = false;
result.Desctription = $"Buckling error:\n{ex}\n";
}
}
result.DesignForceTuple.LimitState = limitState;
result.DesignForceTuple.CalcTerm = calcTerm;
result.DesignForceTuple.ForceTuple = newTuple;
@@ -71,6 +104,42 @@ namespace StructureHelperLogics.NdmCalculations.Analyses.ByForces
Result = ndmResult;
}
private IForceTuple GetLongTuple(List<IDesignForceTuple> designForces, LimitStates limitState)
{
IForceTuple longTuple;
try
{
longTuple = designForces.Where(x => x.LimitState == limitState & x.CalcTerm == CalcTerms.LongTerm).First().ForceTuple;
}
catch (Exception)
{
longTuple = new ForceTuple();
}
return longTuple;
}
private IConcreteBucklingCalculator GetBucklingCalculator(ICompressedMember compressedMember, LimitStates limitStates, CalcTerms calcTerms, IForceTuple calcTuple, IForceTuple longTuple)
{
IConcreteBucklingOptions options = new ConcreteBucklingOptions()
{ CompressedMember = compressedMember,
LimitState = limitStates,
CalcTerm = calcTerms,
CalcForceTuple = calcTuple,
LongTermTuple = longTuple,
Primitives = Primitives };
IConcreteBucklingCalculator bucklingCalculator = new ConcreteBucklingCalculator(options, Accuracy);
return bucklingCalculator;
}
private IForceTuple CalculateBuckling(IForceTuple calcTuple, IConcreteBucklingResult bucklingResult)
{
var newTuple = calcTuple.Clone() as IForceTuple;
newTuple.Mx *= bucklingResult.EtaFactorAlongY;
newTuple.My *= bucklingResult.EtaFactorAlongX;
return newTuple;
}
private string CheckInputData()
{
string result = "";
@@ -85,51 +154,18 @@ namespace StructureHelperLogics.NdmCalculations.Analyses.ByForces
{
ForceCombinationLists = new List<IForceCombinationList>();
Primitives = new List<INdmPrimitive>();
CompressedMember = new CompressedMember();
CompressedMember = new CompressedMember() { Buckling = false };
Accuracy = new Accuracy() { IterationAccuracy = 0.001d, MaxIterationCount = 1000 };
LimitStatesList = new List<LimitStates>() { LimitStates.ULS, LimitStates.SLS };
CalcTermsList = new List<CalcTerms>() { CalcTerms.ShortTerm, CalcTerms.LongTerm };
}
private ForcesResult GetPrimitiveStrainMatrix(IEnumerable<INdm> ndmCollection, IForceTuple tuple)
private IForcesTupleResult GetPrimitiveStrainMatrix(IEnumerable<INdm> ndmCollection, IForceTuple tuple)
{
var mx = tuple.Mx;
var my = tuple.My;
var nz = tuple.Nz;
try
{
var loaderData = new LoaderOptions
{
Preconditions = new Preconditions
{
ConditionRate = Accuracy.IterationAccuracy,
MaxIterationCount = Accuracy.MaxIterationCount,
StartForceMatrix = new ForceMatrix { Mx = mx, My = my, Nz = nz }
},
NdmCollection = ndmCollection
};
var calculator = new Calculator();
calculator.Run(loaderData, new CancellationToken());
var calcResult = calculator.Result;
if (calcResult.AccuracyRate <= Accuracy.IterationAccuracy)
{
return new ForcesResult() { IsValid = true, Desctription = "Analysis is done succsefully", LoaderResults = calcResult };
}
else
{
return new ForcesResult() { IsValid = false, Desctription = "Required accuracy rate has not achived", LoaderResults = calcResult };
}
}
catch (Exception ex)
{
var result = new ForcesResult() { IsValid = false };
if (ex.Message == "Calculation result is not valid: stiffness matrix is equal to zero") { result.Desctription = "Stiffness matrix is equal to zero \nProbably section was collapsed"; }
else { result.Desctription = $"Error is appeared due to analysis. Error: {ex}"; }
return result;
}
IForceTupleInputData inputData = new ForceTupleInputData() { NdmCollection = ndmCollection, Tuple = tuple, Accuracy = Accuracy };
IForceTupleCalculator calculator = new ForceTupleCalculator(inputData);
calculator.Run();
return calculator.Result as IForcesTupleResult;
}
public object Clone()