Unit constants was added

This commit is contained in:
Evgeny Redikultsev
2022-11-13 20:12:28 +05:00
parent 1e98e2cc57
commit e68ae14963
18 changed files with 152 additions and 40 deletions

View File

@@ -1,4 +1,5 @@
using LoaderCalculator.Logics;
using StructureHelper.Infrastructure.UI.Converters.Units;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -17,12 +18,12 @@ namespace StructureHelper.Services.ResultViewers
resultFuncs.Add(new ResultFunc() { Name = "Total Strain with prestrain", ResultFunction = stressLogic.GetTotalStrainWithPresrain });
resultFuncs.Add(new ResultFunc() { Name = "Elastic Strain", ResultFunction = stressLogic.GetElasticStrain });
resultFuncs.Add(new ResultFunc() { Name = "Plastic Strain", ResultFunction = stressLogic.GetPlasticStrain });
resultFuncs.Add(new ResultFunc() { Name = "Stress", ResultFunction = stressLogic.GetStress });
resultFuncs.Add(new ResultFunc() { Name = "Secant modulus", ResultFunction = stressLogic.GetSecantModulus });
resultFuncs.Add(new ResultFunc() { Name = "Stress", ResultFunction = stressLogic.GetStress, UnitFactor = UnitConstatnts.Stress });
resultFuncs.Add(new ResultFunc() { Name = "Secant modulus", ResultFunction = stressLogic.GetSecantModulus, UnitFactor = UnitConstatnts.Stress });
resultFuncs.Add(new ResultFunc() { Name = "Modulus degradation", ResultFunction = stressLogic.GetModulusDegradation });
resultFuncs.Add(new ResultFunc() { Name = "Force", ResultFunction = stressLogic.GetForce });
resultFuncs.Add(new ResultFunc() { Name = "Moment X", ResultFunction = stressLogic.GetMomentX });
resultFuncs.Add(new ResultFunc() { Name = "Moment Y", ResultFunction = stressLogic.GetMomentY });
resultFuncs.Add(new ResultFunc() { Name = "Force", ResultFunction = stressLogic.GetForce, UnitFactor = UnitConstatnts.Force });
resultFuncs.Add(new ResultFunc() { Name = "Moment X", ResultFunction = stressLogic.GetMomentX, UnitFactor = UnitConstatnts.Force });
resultFuncs.Add(new ResultFunc() { Name = "Moment Y", ResultFunction = stressLogic.GetMomentY, UnitFactor = UnitConstatnts.Force });
return resultFuncs;
}
}