Unit constants was added
This commit is contained in:
@@ -17,7 +17,7 @@ namespace StructureHelper.Infrastructure.UI.Converters.Units
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double val;
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if (value != null) { val = (double)value; }
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else { throw new Exception($"{unitName} value is null"); }
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val *= UnitConstatnts.LengthConstant * UnitConstatnts.LengthConstant;
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val *= UnitConstatnts.Length * UnitConstatnts.Length;
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return val;
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}
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@@ -30,7 +30,7 @@ namespace StructureHelper.Infrastructure.UI.Converters.Units
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double.TryParse(strVal, out val);
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}
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else { throw new Exception($"{unitName} value is null"); }
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val /= (UnitConstatnts.LengthConstant * UnitConstatnts.LengthConstant);
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val /= (UnitConstatnts.Length * UnitConstatnts.Length);
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return val;
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}
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}
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39
Infrastructure/UI/Converters/Units/Force.cs
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39
Infrastructure/UI/Converters/Units/Force.cs
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@@ -0,0 +1,39 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Data;
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namespace StructureHelper.Infrastructure.UI.Converters.Units
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{
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internal class Force : UnitBase
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{
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private double coeffficient = UnitConstatnts.Force;
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public override string unitName { get => "Force"; }
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public override object Convert(object value, Type targetType, object parameter, CultureInfo culture)
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{
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double val;
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if (value != null) { val = (double)value; }
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else { throw new Exception($"{unitName} value is null"); }
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val *= coeffficient;
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return val;
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}
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public override object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
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{
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double val;
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if (value != null)
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{
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var strVal = value as string;
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double.TryParse(strVal, out val);
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}
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else { throw new Exception($"{unitName} value is null"); }
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val /= coeffficient;
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return val;
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}
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}
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}
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@@ -17,7 +17,7 @@ namespace StructureHelper.Infrastructure.UI.Converters.Units
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double val;
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if (value != null) { val = (double)value; }
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else { throw new Exception($"{unitName} value is null"); }
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val *= UnitConstatnts.LengthConstant;
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val *= UnitConstatnts.Length;
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return val;
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}
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@@ -30,7 +30,7 @@ namespace StructureHelper.Infrastructure.UI.Converters.Units
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double.TryParse(strVal, out val);
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}
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else { throw new Exception($"{unitName} value is null"); }
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val /= UnitConstatnts.LengthConstant;
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val /= UnitConstatnts.Length;
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return val;
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}
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}
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39
Infrastructure/UI/Converters/Units/Stress.cs
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39
Infrastructure/UI/Converters/Units/Stress.cs
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@@ -0,0 +1,39 @@
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Data;
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namespace StructureHelper.Infrastructure.UI.Converters.Units
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{
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internal class Stress : UnitBase
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{
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private double coeffficient = UnitConstatnts.Stress;
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public override string unitName { get => "Stress"; }
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public override object Convert(object value, Type targetType, object parameter, CultureInfo culture)
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{
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double val;
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if (value != null) { val = (double)value; }
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else { throw new Exception($"{unitName} value is null"); }
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val *= coeffficient;
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return val;
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}
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public override object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
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{
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double val;
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if (value != null)
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{
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var strVal = value as string;
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double.TryParse(strVal, out val);
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}
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else { throw new Exception($"{unitName} value is null"); }
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val /= coeffficient;
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return val;
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}
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}
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}
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@@ -8,6 +8,8 @@ namespace StructureHelper.Infrastructure.UI.Converters.Units
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{
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internal static class UnitConstatnts
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{
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public static double LengthConstant = 1000d;
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public static double Length = 1e3d;
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public static double Force = 1e-3d;
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public static double Stress = 1e-6d;
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}
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}
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