Change ObsCollection to List in Common, write FunctionMaterialCreationVM, remove old UI, binding enums and functions to new UI.

This commit is contained in:
Иван Ивашкин
2025-04-26 23:07:18 +05:00
parent 776fc4c494
commit decbc10f51
19 changed files with 237 additions and 334 deletions

View File

@@ -12,36 +12,14 @@ namespace StructureHelperLogics.Models.Materials.Logics
{
IMaterial material = new Material();
material.InitModulus = functionMaterial.Modulus;
if (calcTerm == CalcTerms.ShortTerm)
{
if (limitState == LimitStates.ULS)
{
functionMaterial.Function = functionMaterial.FunctionStorage.Func_ST_ULS;
}
else if (limitState == LimitStates.SLS)
{
functionMaterial.Function = functionMaterial.FunctionStorage.Func_ST_SLS;
}
else if (limitState == LimitStates.Special)
{
functionMaterial.Function = functionMaterial.FunctionStorage.Func_ST_Special;
}
}
else if (calcTerm == CalcTerms.LongTerm)
{
if (limitState == LimitStates.ULS)
{
functionMaterial.Function = functionMaterial.FunctionStorage.Func_LT_ULS;
}
else if (limitState == LimitStates.SLS)
{
functionMaterial.Function = functionMaterial.FunctionStorage.Func_LT_SLS;
}
else if (limitState == LimitStates.Special)
{
functionMaterial.Function = functionMaterial.FunctionStorage.Func_LT_Special;
}
}
functionMaterial.Function = functionMaterial.MaterialSettings
.Where(
x => x.LimitState.Equals(limitState)
&&
x.CalcTerm.Equals(calcTerm)
)
.Select(x => x.Function)
.First();
this.functionMaterial = functionMaterial;
material.Diagram = GetStressByStrain;
return material;