Viewer of IsoFields is added
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61
FieldVisualizer/Services/ColorServices/ColorOperations.cs
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61
FieldVisualizer/Services/ColorServices/ColorOperations.cs
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using FieldVisualizer.Entities.ColorMaps;
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using FieldVisualizer.Entities.Values;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Media;
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namespace FieldVisualizer.Services.ColorServices
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{
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public static class ColorOperations
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{
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const byte Alpha = 0xff;
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public static Color GetColorByValue(IValueRange range, IColorMap map, double val)
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{
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double minVal = range.BottomValue;
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double maxVal = range.TopValue;
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if (range.TopValue == minVal || map.Colors.Count == 0) { return map.Colors[0]; }
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if (val > maxVal || val < minVal) { return Colors.Gray; }
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if (val == minVal) { return map.Colors[0]; }
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if (val == maxVal) { return map.Colors[map.Colors.Count - 1]; }
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double valPerc = (val - minVal) / (maxVal - minVal);// value%
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double colorPerc = 1d / (map.Colors.Count - 1); // % of each block of color. the last is the "100% Color"
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double blockOfColor = valPerc / colorPerc;// the integer part repersents how many block to skip
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int blockIdx = (int)Math.Truncate(blockOfColor);// Idx of
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double valPercResidual = valPerc - (blockIdx * colorPerc);//remove the part represented of block
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double percOfColor = valPercResidual / colorPerc;// % of color of this block that will be filled
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Color cTarget = map.Colors[blockIdx];
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Color cNext = map.Colors[blockIdx + 1];
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var deltaR = cNext.R - cTarget.R;
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var deltaG = cNext.G - cTarget.G;
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var deltaB = cNext.B - cTarget.B;
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var R = cTarget.R + (deltaR * percOfColor);
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var G = cTarget.G + (deltaG * percOfColor);
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var B = cTarget.B + (deltaB * percOfColor);
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Color c = map.Colors[0];
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c = Color.FromArgb(Alpha, (byte)R, (byte)G, (byte)B);
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return c;
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}
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public static IEnumerable<IValueColorRange> GetValueColorRanges(IValueRange fullRange, IEnumerable<IValueRange> valueRanges, IColorMap colorMap)
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{
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var colorRanges = new List<IValueColorRange>();
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foreach (var valueRange in valueRanges)
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{
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IValueColorRange valueColorRange = new ValueColorRange();
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valueColorRange.IsActive = true;
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valueColorRange.BottomValue = valueRange.BottomValue;
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valueColorRange.AverageValue = (valueRange.BottomValue + valueRange.TopValue) / 2;
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valueColorRange.TopValue = valueRange.TopValue;
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valueColorRange.BottomColor = GetColorByValue(fullRange, colorMap, valueColorRange.BottomValue);
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valueColorRange.TopColor = GetColorByValue(fullRange, colorMap, valueColorRange.TopValue);
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colorRanges.Add(valueColorRange);
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}
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return colorRanges;
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}
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}
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}
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