Interpolation of results was added
This commit is contained in:
@@ -0,0 +1,106 @@
|
||||
using StructureHelper.Models.Materials;
|
||||
using StructureHelperCommon.Models.Shapes;
|
||||
using StructureHelperLogics.Models.Primitives;
|
||||
using StructureHelperLogics.Models.Templates.RCs;
|
||||
using StructureHelperLogics.NdmCalculations.Primitives;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StructureHelperLogics.Models.Templates.CrossSections.RCs
|
||||
{
|
||||
public class RectGeometryLogic : IRCGeometryLogic
|
||||
{
|
||||
RectangleBeamTemplate template;
|
||||
IHeadMaterial concrete => HeadMaterials.ToList()[0];
|
||||
IHeadMaterial reinforcement => HeadMaterials.ToList()[1];
|
||||
|
||||
RectangleShape rect => template.Shape as RectangleShape;
|
||||
double width => rect.Width;
|
||||
double height => rect.Height;
|
||||
double area1 => Math.PI * template.BottomDiameter * template.BottomDiameter / 4d;
|
||||
double area2 => Math.PI * template.TopDiameter * template.TopDiameter / 4d;
|
||||
double gap => template.CoverGap;
|
||||
|
||||
public IEnumerable<IHeadMaterial> HeadMaterials { get; set; }
|
||||
|
||||
public RectGeometryLogic(RectangleBeamTemplate template)
|
||||
{
|
||||
this.template = template;
|
||||
}
|
||||
|
||||
public IEnumerable<INdmPrimitive> GetNdmPrimitives()
|
||||
{
|
||||
List<INdmPrimitive> primitives = new List<INdmPrimitive>();
|
||||
primitives.AddRange(GetConcretePrimitives());
|
||||
primitives.AddRange(GetCornerReinfrocementPrimitives());
|
||||
if (template.WidthCount > 2 || template.HeightCount > 2)
|
||||
{
|
||||
primitives.AddRange(GetMiddleReinfrocementPrimitives());
|
||||
}
|
||||
return primitives;
|
||||
}
|
||||
|
||||
private IEnumerable<INdmPrimitive> GetConcretePrimitives()
|
||||
{
|
||||
List<INdmPrimitive> primitives = new List<INdmPrimitive>();
|
||||
var rectangle = new RectanglePrimitive(concrete) { Width = width, Height = height, Name = "Concrete block" };
|
||||
primitives.Add(rectangle);
|
||||
return primitives;
|
||||
}
|
||||
|
||||
private IEnumerable<INdmPrimitive> GetCornerReinfrocementPrimitives()
|
||||
{
|
||||
double[] xs = new double[] { -width / 2 + gap, width / 2 - gap };
|
||||
double[] ys = new double[] { -height / 2 + gap, height / 2 - gap };
|
||||
|
||||
List<INdmPrimitive> primitives = new List<INdmPrimitive>();
|
||||
var point = new PointPrimitive(reinforcement) { CenterX = xs[0], CenterY = ys[0], Area = area1, Name = "Left bottom point" };
|
||||
primitives.Add(point);
|
||||
point = new PointPrimitive(reinforcement) { CenterX = xs[1], CenterY = ys[0], Area = area1, Name = "Right bottom point" };
|
||||
primitives.Add(point);
|
||||
point = new PointPrimitive(reinforcement) { CenterX = xs[0], CenterY = ys[1], Area = area2, Name = "Left top point" };
|
||||
primitives.Add(point);
|
||||
point = new PointPrimitive(reinforcement) { CenterX = xs[1], CenterY = ys[1], Area = area2, Name = "Right top point" };
|
||||
primitives.Add(point);
|
||||
return primitives;
|
||||
}
|
||||
|
||||
private IEnumerable<INdmPrimitive> GetMiddleReinfrocementPrimitives()
|
||||
{
|
||||
double[] xs = new double[] { -width / 2 + gap, width / 2 - gap };
|
||||
double[] ys = new double[] { -height / 2 + gap, height / 2 - gap };
|
||||
|
||||
List<INdmPrimitive> primitives = new List<INdmPrimitive>();
|
||||
IPointPrimitive point;
|
||||
if (template.WidthCount > 2)
|
||||
{
|
||||
int count = template.WidthCount - 1;
|
||||
double dist = (xs[1] - xs[0]) / count;
|
||||
for (int i = 1; i < count; i++)
|
||||
{
|
||||
point = new PointPrimitive(reinforcement) { CenterX = xs[0] + dist * i, CenterY = ys[0], Area = area1, Name = $"Bottom point {i}" };
|
||||
primitives.Add(point);
|
||||
point = new PointPrimitive(reinforcement) { CenterX = xs[0] + dist * i, CenterY = ys[1], Area = area2, Name = $"Top point {i}" };
|
||||
primitives.Add(point);
|
||||
}
|
||||
}
|
||||
if (template.HeightCount > 2)
|
||||
{
|
||||
int count = template.HeightCount - 1;
|
||||
double dist = (ys[1] - ys[0]) / count;
|
||||
for (int i = 1; i < count; i++)
|
||||
{
|
||||
point = new PointPrimitive(reinforcement) { CenterX = xs[0], CenterY = ys[0] + dist * i, Area = area1, Name = $"Left point {i}" };
|
||||
primitives.Add(point);
|
||||
point = new PointPrimitive(reinforcement) { CenterX = xs[1], CenterY = ys[0] + dist * i, Area = area1, Name = $"Right point {i}" };
|
||||
primitives.Add(point);
|
||||
}
|
||||
}
|
||||
return primitives;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user