PrimitiveProps editing via context menu was added
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@@ -12,12 +12,12 @@ namespace StructureHelperLogics.Models.Templates.CrossSections.RCs
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{
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public class CircleGeometryLogic : IRCGeometryLogic
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{
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ICircleBeamTemplate template;
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ICircleTemplate template;
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public IEnumerable<IHeadMaterial> HeadMaterials { get; set; }
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public CircleGeometryLogic(ICircleBeamTemplate template)
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public CircleGeometryLogic(ICircleTemplate template)
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{
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this.template = template;
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}
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@@ -32,7 +32,7 @@ namespace StructureHelperLogics.Models.Templates.CrossSections.RCs
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private IEnumerable<INdmPrimitive> GetConcretePrimitives()
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{
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var diameter = template.SectionDiameter;
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var diameter = template.Shape.Diameter;
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var concreteMaterial = HeadMaterials.ToList()[0];
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var primitives = new List<INdmPrimitive>();
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var rectangle = new CirclePrimitive() { Diameter = diameter, Name = "Concrete block", HeadMaterial = concreteMaterial };
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@@ -43,11 +43,11 @@ namespace StructureHelperLogics.Models.Templates.CrossSections.RCs
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private IEnumerable<INdmPrimitive> GetReinfrocementPrimitives()
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{
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var reinforcementMaterial = HeadMaterials.ToList()[1];
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var radius = template.SectionDiameter / 2 - template.CoverGap;
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var dAngle = 2d * Math.PI / template.BarQuantity;
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var radius = template.Shape.Diameter / 2 - template.CoverGap;
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var dAngle = 2d * Math.PI / template.BarCount;
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var barArea = Math.PI* template.BarDiameter* template.BarDiameter / 4d;
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var primitives = new List<INdmPrimitive>();
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for (int i = 0; i < template.BarQuantity; i++)
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for (int i = 0; i < template.BarCount; i++)
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{
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var angle = i * dAngle;
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var x = radius * Math.Sin(angle);
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