Рефакторинг, добавление моделей примитивов
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using StructureHelperLogics.Data.Shapes;
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using StructureHelperLogics.NdmCalculations.Entities;
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using StructureHelperLogics.NdmCalculations.Materials;
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namespace StructureHelperLogics.Models.NdmPrimitives
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{
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public class RectanglePrimitive : PrimitiveBase<IRectangle>, IRectangle
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{
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public RectanglePrimitive(ICenter center, IRectangle shape) : base(center, shape) { }
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public double Width => _shape.Width;
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public double Height => _shape.Height;
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public double Angle => _shape.Angle;
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public override INdmPrimitive GetNdmPrimitive()
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{
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double strength = 400;
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string materialName = "s400";
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IPrimitiveMaterial primitiveMaterial = new PrimitiveMaterial() { MaterialType = GetMaterialTypes(), ClassName = materialName, Strength = strength }; ;
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INdmPrimitive ndmPrimitive = new NdmPrimitive() { Center = _center, Shape = _shape, PrimitiveMaterial = primitiveMaterial };
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return ndmPrimitive;
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}
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private MaterialTypes GetMaterialTypes()
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{
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return MaterialTypes.Reinforcement;
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}
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}
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}
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