Рефакторинг, добавление моделей примитивов

This commit is contained in:
NickAppLab
2022-07-19 00:01:22 +05:00
parent 02f53bea5c
commit ac40c10bb7
45 changed files with 123 additions and 205 deletions

View File

@@ -1,16 +1,12 @@
using System;
using System.Windows.Input;
using System.Windows.Media;
using StructureHelper.Infrastructure.Enums;
using StructureHelper.Infrastructure.Enums;
using StructureHelper.Windows.MainWindow;
using StructureHelperLogics.Data.Shapes;
using StructureHelperLogics.NdmCalculations.Entities;
using StructureHelperLogics.NdmCalculations.Materials;
using RectangleShape = StructureHelperLogics.Data.Shapes.Rectangle;
namespace StructureHelper.Infrastructure.UI.DataContexts
{
public class Rectangle : PrimitiveBase<RectangleShape>
public class Rectangle : PrimitiveBase
{
public Rectangle(double primitiveWidth, double primitiveHeight, double rectX, double rectY, MainViewModel mainViewModel) : base(PrimitiveType.Rectangle, rectX, rectY, mainViewModel)
{
@@ -34,8 +30,5 @@ namespace StructureHelper.Infrastructure.UI.DataContexts
INdmPrimitive ndmPrimitive = new NdmPrimitive() { Center = center, Shape = shape, PrimitiveMaterial = primitiveMaterial };
return ndmPrimitive;
}
public override RectangleShape MapToShape()
=> new RectangleShape {Height = PrimitiveHeight, Width = PrimitiveWidth};
}
}