Update strategy were changed
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@@ -14,6 +14,8 @@ namespace StructureHelperCommon.Models.Forces
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readonly IUpdateStrategy<IForceAction> forceUpdateStrategy = new ForceActionUpdateStrategy();
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public void Update(IAction targetObject, IAction sourceObject)
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{
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if (ReferenceEquals(targetObject, sourceObject)) { return; }
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CheckObject.CompareTypes(targetObject, sourceObject);
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targetObject.Name = sourceObject.Name;
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if (targetObject is IForceAction forceAction)
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@@ -13,6 +13,7 @@ namespace StructureHelperCommon.Models.Forces
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readonly IUpdateStrategy<IForceTuple> tupleUpdateStrategy = new ForceTupleUpdateStrategy();
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public void Update(IForceCombinationByFactor targetObject, IForceCombinationByFactor sourceObject)
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{
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if (ReferenceEquals(targetObject, sourceObject)) { return; }
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CheckObject.CompareTypes(targetObject, sourceObject);
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tupleUpdateStrategy.Update(targetObject.FullSLSForces, sourceObject.FullSLSForces);
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targetObject.ULSFactor = sourceObject.ULSFactor;
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@@ -19,6 +19,7 @@ namespace StructureHelperCommon.Models.Forces
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private readonly IUpdateStrategy<IForceCombinationList> forceListUpdateStrategy = new ForceCombinationListUpdateStrategy();
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public void Update(IForceAction targetObject, IForceAction sourceObject)
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{
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if (ReferenceEquals(targetObject, sourceObject)) { return; }
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CheckObject.CompareTypes(targetObject, sourceObject);
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targetObject.SetInGravityCenter = sourceObject.SetInGravityCenter;
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pointStrategy.Update(targetObject.ForcePoint, sourceObject.ForcePoint);
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@@ -12,10 +12,10 @@ namespace StructureHelperCommon.Models.Forces
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{
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public void Update(IForceCombinationList targetObject, IForceCombinationList sourceObject)
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{
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if (ReferenceEquals(targetObject, sourceObject)) { return; }
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CheckObject.CompareTypes(targetObject, sourceObject);
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var forcesList = new List<IDesignForceTuple>(sourceObject.DesignForces);
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targetObject.DesignForces.Clear();
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foreach (var item in forcesList)
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foreach (var item in sourceObject.DesignForces)
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{
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targetObject.DesignForces.Add((IDesignForceTuple)item.Clone());
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}
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@@ -15,6 +15,7 @@ namespace StructureHelperCommon.Models.Forces
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private readonly IUpdateStrategy<IForceTuple> tupleUpdateStrategy = new ForceTupleUpdateStrategy();
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public void Update(IDesignForcePair targetObject, IDesignForcePair sourceObject)
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{
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if (ReferenceEquals(targetObject, sourceObject)) { return; }
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CheckObject.CompareTypes(targetObject, sourceObject);
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targetObject.LimitState = sourceObject.LimitState;
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tupleUpdateStrategy.Update(targetObject.LongForceTuple, sourceObject.LongForceTuple);
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@@ -13,6 +13,7 @@ namespace StructureHelperCommon.Models.Forces
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{
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public void Update(IForceTuple targetObject, IForceTuple sourceObject)
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{
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if (ReferenceEquals(targetObject, sourceObject)) { return; }
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CheckObject.IsNull(targetObject, ": target object ");
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CheckObject.IsNull(sourceObject, ": source object ");
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