Force combination was added

This commit is contained in:
Evgeny Redikultsev
2022-11-27 17:04:34 +05:00
parent c5e503252e
commit 96b331f14c
52 changed files with 427 additions and 214 deletions

View File

@@ -41,19 +41,19 @@ namespace StructureHelperTests.FunctionalTests.Ndms.RCSections
ITriangulationOptions options = new TriangulationOptions { LimiteState = StructureHelperLogics.Infrastructures.CommonEnums.LimitStates.Collapse, CalcTerm = StructureHelperLogics.Infrastructures.CommonEnums.CalcTerms.ShortTerm };
var ndmPrimitives = new List<INdmPrimitive>();
//Добавляем прямоугольник бетонного сечения
var concreteRectangle = new dContext.Rectangle(new Center { X = 0, Y = 0 }, new Rectangle { Width = width, Height = height, Angle = 0 });
var concreteRectangle = new dContext.Rectangle(new Point2D { X = 0, Y = 0 }, new Rectangle { Width = width, Height = height, Angle = 0 });
ndmPrimitives.Add(concreteRectangle.GetNdmPrimitive());
//Добавляем 4 точки для арматуры
// 0.05 - величина защитного слоя (расстояние от грани прямоугольника до центра арматуры
//С площадью нижней арматуры
var leftBottomReinforcementPoint = new dContext.Point(new Center { X = -width / 2 + 0.05d, Y = -height / 2 + 0.05 }, new Point { Area = bottomArea });
var leftBottomReinforcementPoint = new dContext.Point(new Point2D { X = -width / 2 + 0.05d, Y = -height / 2 + 0.05 }, new Point { Area = bottomArea });
ndmPrimitives.Add(leftBottomReinforcementPoint.GetNdmPrimitive());
var rightBottomReinforcementPoint = new Point(new Center { X = width / 2 - 0.05d, Y = -height / 2 + 0.05 }, new Point { Area = bottomArea });
var rightBottomReinforcementPoint = new Point(new Point2D { X = width / 2 - 0.05d, Y = -height / 2 + 0.05 }, new Point { Area = bottomArea });
ndmPrimitives.Add(rightBottomReinforcementPoint.GetNdmPrimitive());
//С площадью верхней арматуры
var leftTopReinforcementPoint = new dContext.Point(new Center { X = -width / 2 + 0.05d, Y = height / 2 - 0.05 }, new Point { Area = topArea });
var leftTopReinforcementPoint = new dContext.Point(new Point2D { X = -width / 2 + 0.05d, Y = height / 2 - 0.05 }, new Point { Area = topArea });
ndmPrimitives.Add(leftTopReinforcementPoint.GetNdmPrimitive());
var rightTopReinforcementPoint = new dContext.Point(new Center { X = width / 2 - 0.05d, Y = height / 2 - 0.05 }, new Point { Area = topArea });
var rightTopReinforcementPoint = new dContext.Point(new Point2D { X = width / 2 - 0.05d, Y = height / 2 - 0.05 }, new Point { Area = topArea });
ndmPrimitives.Add(rightTopReinforcementPoint.GetNdmPrimitive());
//Формируем коллекцию элементарных участков для расчета в библитеке (т.е. выполняем триангуляцию)
ndmCollection.AddRange(Triangulation.GetNdms(ndmPrimitives, options));