Materials were refactored

This commit is contained in:
Evgeny Redikultsev
2023-06-18 12:22:29 +05:00
parent 5a9ced0870
commit 816c4a112b
50 changed files with 914 additions and 339 deletions

View File

@@ -1,36 +1,30 @@
using StructureHelperCommon.Infrastructures.Enums;
using StructureHelperCommon.Infrastructures.Exceptions;
using StructureHelperCommon.Infrastructures.Strings;
using StructureHelperCommon.Models.Materials.Libraries;
using LoaderMaterials = LoaderCalculator.Data.Materials;
using LoaderMaterialBuilders = LoaderCalculator.Data.Materials.MaterialBuilders;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using StructureHelperCommon.Infrastructures.Settings;
using LoaderMaterialLogic = LoaderCalculator.Data.Materials.MaterialBuilders.MaterialLogics;
using StructureHelperCommon.Models.Materials.Libraries;
using LMBuilders = LoaderCalculator.Data.Materials.MaterialBuilders;
using LMLogic = LoaderCalculator.Data.Materials.MaterialBuilders.MaterialLogics;
using LM = LoaderCalculator.Data.Materials;
namespace StructureHelperLogics.Models.Materials
{
public class ConcreteLibMaterial : IConcreteLibMaterial
{
private LMBuilders.ConcreteOptions lmOptions;
private IMaterialOptionLogic optionLogic;
private IFactorLogic factorLogic => new FactorLogic(SafetyFactors);
private LMLogic.ITrueStrengthLogic strengthLogic;
public ILibMaterialEntity MaterialEntity { get; set; }
public List<IMaterialSafetyFactor> SafetyFactors { get; }
public bool TensionForULS { get ; set; }
public bool TensionForSLS { get; set; }
public double Humidity { get; set; }
private IMaterialOptionLogic optionLogic;
private LoaderMaterialLogic.ITrueStrengthLogic strengthLogic;
public ConcreteLibMaterial()
{
SafetyFactors = new List<IMaterialSafetyFactor>();
lmOptions = new LMBuilders.ConcreteOptions();
SafetyFactors.AddRange(PartialCoefficientFactory.GetDefaultConcreteSafetyFactors(ProgramSetting.CodeType));
optionLogic = new MaterialOptionLogic(new LoaderMaterialBuilders.ConcreteOptions());
TensionForULS = false;
TensionForSLS = true;
Humidity = 0.55d;
@@ -41,29 +35,23 @@ namespace StructureHelperLogics.Models.Materials
return new ConcreteLibMaterial() { MaterialEntity = MaterialEntity, TensionForULS = TensionForULS, TensionForSLS = TensionForSLS };
}
public LoaderMaterials.IMaterial GetLoaderMaterial(LimitStates limitState, CalcTerms calcTerm)
public LM.IMaterial GetLoaderMaterial(LimitStates limitState, CalcTerms calcTerm)
{
var materialOptions = optionLogic.SetMaterialOptions(MaterialEntity, limitState, calcTerm) as LoaderMaterialBuilders.ConcreteOptions;
materialOptions.WorkInTension = false;
if (limitState == LimitStates.ULS & TensionForULS == true)
{
materialOptions.WorkInTension = true;
}
if (limitState == LimitStates.SLS & TensionForSLS == true)
{
materialOptions.WorkInTension = true;
}
optionLogic = new MaterialCommonOptionLogic(MaterialEntity, limitState, calcTerm);
optionLogic.SetMaterialOptions(lmOptions);
optionLogic = new ConcreteMaterialOptionLogic(this, limitState);
optionLogic.SetMaterialOptions(lmOptions);
var strength = factorLogic.GetTotalFactor(limitState, calcTerm);
materialOptions.ExternalFactor.Compressive = strength.Compressive;
materialOptions.ExternalFactor.Tensile = strength.Tensile;
LoaderMaterialBuilders.IMaterialBuilder builder = new LoaderMaterialBuilders.ConcreteBuilder(materialOptions);
LoaderMaterialBuilders.IBuilderDirector director = new LoaderMaterialBuilders.BuilderDirector(builder);
lmOptions.ExternalFactor.Compressive = strength.Compressive;
lmOptions.ExternalFactor.Tensile = strength.Tensile;
LMBuilders.IMaterialBuilder builder = new LMBuilders.ConcreteBuilder(lmOptions);
LMBuilders.IBuilderDirector director = new LMBuilders.BuilderDirector(builder);
return director.BuildMaterial();
}
public (double Compressive, double Tensile) GetStrength(LimitStates limitState, CalcTerms calcTerm)
{
strengthLogic = new LoaderMaterialLogic.TrueStrengthConcreteLogicSP63_2018(MaterialEntity.MainStrength);
strengthLogic = new LMLogic.TrueStrengthConcreteLogicSP63_2018(MaterialEntity.MainStrength);
var strength = strengthLogic.GetTrueStrength();
double compressionFactor = 1d;
double tensionFactor = 1d;