Refactoring: add some button icons
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using LoaderCalculator.Data.Matrix;
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using LoaderCalculator.Data.Ndms;
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using LoaderCalculator.Logics.Geometry;
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using StructureHelperCommon.Infrastructures.Enums;
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using StructureHelperCommon.Infrastructures.Settings;
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using StructureHelperCommon.Models.Parameters;
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using StructureHelperCommon.Services.Units;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StructureHelperLogics.Services.NdmPrimitives
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{
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public class ForcesParametersLogic : IParametersLogic
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{
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const string prefixInitial = "Initial";
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const string prefixActual = "Actual";
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IConvertUnitLogic operationLogic = new ConvertUnitLogic();
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IGetUnitLogic unitLogic = new GetUnitLogic();
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static string firstAxisName => ProgramSetting.GeometryNames.FstAxisName;
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static string secondAxisName => ProgramSetting.GeometryNames.SndAxisName;
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static string thirdAxisName => ProgramSetting.GeometryNames.TrdAxisName;
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static IEnumerable<IUnit> units = UnitsFactory.GetUnitCollection();
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private IEnumerable<INdm> ndms;
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private IStrainMatrix strainMatrix;
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public ForcesParametersLogic(IEnumerable<INdm> ndms, IStrainMatrix strainMatrix)
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{
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this.ndms = ndms;
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this.strainMatrix = strainMatrix;
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}
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public List<IValueParameter<string>> GetTextParameters()
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{
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var parameters = new List<IValueParameter<string>>();
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parameters.AddRange(GetSummaryForces(ndms, strainMatrix));
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parameters.AddRange(GetSummaryMoments(ndms, strainMatrix));
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parameters.AddRange(GetForcesDistance(ndms, strainMatrix));
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parameters.AddRange(GetLiverArms(ndms, strainMatrix));
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return parameters;
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}
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private List<IValueParameter<string>> GetSummaryForces(IEnumerable<INdm> locNdms, IStrainMatrix? locStrainMatrix)
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{
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var parameters = new List<IValueParameter<string>>();
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var unitType = UnitTypes.Force;
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var unit = unitLogic.GetUnit(unitType, "kN");
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var unitName = unit.Name;
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var unitMultiPlayer = unit.Multiplyer;
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var forceSum = new ValueParameter<string>()
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{
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IsValid = true,
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Name = $"Summary force",
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ShortName = $"N{thirdAxisName.ToLower()},sum",
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Text = unitName,
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Description = $"Summary longitudinal force along {thirdAxisName.ToUpper()}-axis"
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};
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FillForceParameters(locNdms, locStrainMatrix, unitMultiPlayer, PosNegFlag.Both, forceSum);
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var forcePositive = new ValueParameter<string>()
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{
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IsValid = true,
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Name = $"Positive force",
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ShortName = $"N{thirdAxisName.ToLower()},pos",
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Text = unitName,
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Description = $"Summary of positive longitudinal force along {thirdAxisName.ToUpper()}-axis"
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};
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FillForceParameters(locNdms, locStrainMatrix, unitMultiPlayer, PosNegFlag.Positive, forcePositive);
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var forceNegative = new ValueParameter<string>()
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{
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IsValid = true,
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Name = $"Negative force",
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ShortName = $"N{thirdAxisName.ToLower()},neg",
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Text = unitName,
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Description = $"Summary of negative longitudinal force along {thirdAxisName.ToUpper()}-axis"
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};
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FillForceParameters(locNdms, locStrainMatrix, unitMultiPlayer, PosNegFlag.Negative, forceNegative);
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parameters.Add(forceSum);
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parameters.Add(forcePositive);
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parameters.Add(forceNegative);
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return parameters;
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}
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private static void FillForceParameters(IEnumerable<INdm> locNdms, IStrainMatrix? locStrainMatrix, double unitMultiPlayer, PosNegFlag posNegFlag, ValueParameter<string> forceSum)
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{
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try
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{
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var sumForceNz = GeometryOperations.GetSummaryForce(locNdms, locStrainMatrix, posNegFlag);
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forceSum.Value = (sumForceNz * unitMultiPlayer).ToString();
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}
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catch (Exception ex)
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{
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forceSum.IsValid = false;
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forceSum.Value = (double.NaN).ToString();
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forceSum.Description += $": {ex}";
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}
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}
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private List<IValueParameter<string>> GetSummaryMoments(IEnumerable<INdm> locNdms, IStrainMatrix? locStrainMatrix)
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{
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var parameters = new List<IValueParameter<string>>();
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var unitType = UnitTypes.Moment;
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var unit = unitLogic.GetUnit(unitType, "kNm");
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var unitName = unit.Name;
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var unitMultiPlayer = unit.Multiplyer;
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var momentSumValue = GeometryOperations.GetSummaryMoment(locNdms, locStrainMatrix, PosNegFlag.Both);
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var momentSumX = new ValueParameter<string>()
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{
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IsValid = true,
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Name = $"Summary moment",
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ShortName = $"M{firstAxisName.ToLower()},sum",
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Text = unitName,
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Value = (momentSumValue.dX * unitMultiPlayer).ToString(),
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Description = $"Summary moment arbitrary {firstAxisName.ToUpper()}-axis"
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};
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var momentSumY = new ValueParameter<string>()
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{
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IsValid = true,
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Name = $"Summary moment",
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ShortName = $"M{secondAxisName.ToLower()},sum",
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Text = unitName,
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Value = (momentSumValue.dY * unitMultiPlayer).ToString(),
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Description = $"Summary moment arbitrary {secondAxisName.ToUpper()}-axis"
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};
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parameters.Add(momentSumX);
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parameters.Add(momentSumY);
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momentSumValue = GeometryOperations.GetSummaryMoment(locNdms, locStrainMatrix, PosNegFlag.Positive);
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momentSumX = new ValueParameter<string>()
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{
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IsValid = true,
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Name = $"Summary positive moment",
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ShortName = $"M{firstAxisName.ToLower()},sum",
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Text = unitName,
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Value = (momentSumValue.dX * unitMultiPlayer).ToString(),
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Description = $"Summary moment of positive forces arbitrary {firstAxisName.ToUpper()}-axis"
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};
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momentSumY = new ValueParameter<string>()
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{
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IsValid = true,
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Name = $"Summary positive moment",
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ShortName = $"M{secondAxisName.ToLower()},sum",
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Text = unitName,
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Value = (momentSumValue.dY * unitMultiPlayer).ToString(),
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Description = $"Summary moment of positive forces arbitrary {secondAxisName.ToUpper()}-axis"
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};
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parameters.Add(momentSumX);
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parameters.Add(momentSumY);
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momentSumValue = GeometryOperations.GetSummaryMoment(locNdms, locStrainMatrix, PosNegFlag.Negative);
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momentSumX = new ValueParameter<string>()
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{
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IsValid = true,
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Name = $"Summary negative moment",
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ShortName = $"M{firstAxisName.ToLower()},sum",
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Text = unitName,
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Value = (momentSumValue.dX * unitMultiPlayer).ToString(),
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Description = $"Summary moment of negative forces arbitrary {firstAxisName.ToUpper()}-axis"
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};
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momentSumY = new ValueParameter<string>()
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{
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IsValid = true,
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Name = $"Summary negative moment",
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ShortName = $"M{secondAxisName.ToLower()},sum",
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Text = unitName,
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Value = (momentSumValue.dY * unitMultiPlayer).ToString(),
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Description = $"Summary moment of negative forces arbitrary {secondAxisName.ToUpper()}-axis"
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};
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parameters.Add(momentSumX);
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parameters.Add(momentSumY);
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return parameters;
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}
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private List<IValueParameter<string>> GetForcesDistance(IEnumerable<INdm> locNdms, IStrainMatrix? locStrainMatrix)
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{
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PosNegFlag flag = PosNegFlag.Both;
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string excentricityName = "Summary";
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Func<IEnumerable<INdm>, IStrainMatrix, PosNegFlag, (double dX, double dY, double dSum)> func = GeometryOperations.GetCenterOfForces;
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var parameters = new List<IValueParameter<string>>();
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parameters.AddRange(GetDistance(locNdms, locStrainMatrix, flag, excentricityName, func));
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flag = PosNegFlag.Positive;
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excentricityName = "Summary positive";
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parameters.AddRange(GetDistance(locNdms, locStrainMatrix, flag, excentricityName, func));
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flag = PosNegFlag.Negative;
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excentricityName = "Summary negative";
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parameters.AddRange(GetDistance(locNdms, locStrainMatrix, flag, excentricityName, func));
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return parameters;
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}
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private List<IValueParameter<string>> GetDistance(IEnumerable<INdm> locNdms, IStrainMatrix? locStrainMatrix, PosNegFlag flag, string excentricityName, Func<IEnumerable<INdm>, IStrainMatrix, PosNegFlag, (double dX, double dY, double dSum)> func)
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{
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var parameters = new List<IValueParameter<string>>();
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var unitType = UnitTypes.Length;
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var unit = unitLogic.GetUnit(unitType, "mm");
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var unitName = unit.Name;
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var unitMultiPlayer = unit.Multiplyer;
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var sumExcenticityX = new ValueParameter<string>()
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{
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IsValid = true,
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Name = $"{excentricityName} excentricity",
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ShortName = $"e{firstAxisName.ToLower()},sum",
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Text = unitName,
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Description = $"{excentricityName} force excentricity along {firstAxisName.ToUpper()}-axis"
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};
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var sumExcenticityY = new ValueParameter<string>()
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{
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IsValid = true,
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Name = $"{excentricityName} excentricity",
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ShortName = $"e{secondAxisName.ToLower()},sum",
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Text = unitName,
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Description = $"{excentricityName} force excentricity along {secondAxisName.ToUpper()}-axis"
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};
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var sumExcenticity = new ValueParameter<string>()
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{
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IsValid = true,
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Name = $"{excentricityName} excentricity",
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ShortName = $"e,sum",
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Text = unitName,
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Description = $"{excentricityName} force excentricity"
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};
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try
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{
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var sumExcentricityValue = func.Invoke(locNdms, locStrainMatrix, flag);
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sumExcenticityX.Value = (sumExcentricityValue.dX * unitMultiPlayer).ToString();
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sumExcenticityY.Value = (sumExcentricityValue.dY * unitMultiPlayer).ToString();
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sumExcenticity.Value = (sumExcentricityValue.dSum * unitMultiPlayer).ToString();
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}
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catch (Exception ex)
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{
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sumExcenticityX.IsValid = false;
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sumExcenticityX.Value = (double.NaN).ToString();
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sumExcenticityX.Description += $": {ex}";
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sumExcenticityY.IsValid = false;
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sumExcenticityY.Value = (double.NaN).ToString();
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sumExcenticityY.Description += $": {ex}";
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sumExcenticity.IsValid = false;
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sumExcenticity.Value = (double.NaN).ToString();
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sumExcenticity.Description += $": {ex}";
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}
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parameters.Add(sumExcenticityX);
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parameters.Add(sumExcenticityY);
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parameters.Add(sumExcenticity);
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return parameters;
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}
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private List<IValueParameter<string>> GetLiverArms(IEnumerable<INdm> locNdms, IStrainMatrix? locStrainMatrix)
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{
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string excentricityName = "Summary";
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Func<IEnumerable<INdm>, IStrainMatrix, (double dX, double dY, double dSum)> func = GeometryOperations.GetDistanceBetweenPosNegForces;
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var parameters = new List<IValueParameter<string>>();
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parameters.AddRange(GetLiverArms(locNdms, locStrainMatrix, excentricityName, func));
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return parameters;
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}
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private IEnumerable<IValueParameter<string>> GetLiverArms(IEnumerable<INdm> locNdms, IStrainMatrix? locStrainMatrix, string excentricityName, Func<IEnumerable<INdm>, IStrainMatrix, (double dX, double dY, double dSum)> func)
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{
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const string liverArm = "liver arm";
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var parameters = new List<IValueParameter<string>>();
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var unitType = UnitTypes.Length;
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var unit = unitLogic.GetUnit(unitType, "mm");
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var unitName = unit.Name;
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var unitMultiPlayer = unit.Multiplyer;
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var sumLiverArmX = new ValueParameter<string>()
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{
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IsValid = true,
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Name = $"{excentricityName} {liverArm}",
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ShortName = $"z,{firstAxisName.ToLower()}",
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Text = unitName,
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Description = $"{excentricityName} {liverArm} along {firstAxisName.ToUpper()}-axis"
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};
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var sumLiverArmY = new ValueParameter<string>()
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{
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IsValid = true,
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Name = $"{excentricityName} {liverArm}",
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ShortName = $"z,{secondAxisName.ToLower()}",
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Text = unitName,
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Description = $"{excentricityName} {liverArm} along {secondAxisName.ToUpper()}-axis"
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};
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var sumLiverArm = new ValueParameter<string>()
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{
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IsValid = true,
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Name = $"{excentricityName} {liverArm}",
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ShortName = $"z,sum",
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Text = unitName,
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Description = $"{excentricityName} {liverArm}"
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};
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try
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{
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var sumLiverArmValue = func.Invoke(locNdms, locStrainMatrix);
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sumLiverArmX.Value = (sumLiverArmValue.dX * unitMultiPlayer).ToString();
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sumLiverArmY.Value = (sumLiverArmValue.dY * unitMultiPlayer).ToString();
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sumLiverArm.Value = (sumLiverArmValue.dSum * unitMultiPlayer).ToString();
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}
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catch (Exception ex)
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{
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sumLiverArmX.IsValid = false;
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sumLiverArmX.Value = (double.NaN).ToString();
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sumLiverArmX.Description += $": {ex}";
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sumLiverArmY.IsValid = false;
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sumLiverArmY.Value = (double.NaN).ToString();
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sumLiverArmY.Description += $": {ex}";
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sumLiverArm.IsValid = false;
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sumLiverArm.Value = (double.NaN).ToString();
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sumLiverArm.Description += $": {ex}";
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}
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parameters.Add(sumLiverArmX);
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parameters.Add(sumLiverArmY);
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parameters.Add(sumLiverArm);
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return parameters;
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}
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}
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}
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