Add steel Material
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Models.Materials;
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using StructureHelperCommon.Services;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StructureHelperLogics.Models.Materials
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{
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public class SteelLibMaterialUpdateStrategy : IUpdateStrategy<ISteelLibMaterial>
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{
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private IUpdateStrategy<ILibMaterial> libUpdateStrategy;
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private IUpdateStrategy<ILibMaterial> LibUpdateStrategy => libUpdateStrategy ??= new LibMaterialUpdateStrategy();
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public SteelLibMaterialUpdateStrategy(IUpdateStrategy<ILibMaterial> libUpdateStrategy)
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{
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this.libUpdateStrategy = libUpdateStrategy;
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}
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public SteelLibMaterialUpdateStrategy()
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{
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}
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public void Update(ISteelLibMaterial targetObject, ISteelLibMaterial sourceObject)
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{
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CheckObject.ThrowIfNull(sourceObject);
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CheckObject.ThrowIfNull(targetObject);
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if (ReferenceEquals(targetObject, sourceObject)) { return; }
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LibUpdateStrategy.Update(targetObject, sourceObject);
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targetObject.MaxPlasticStrainRatio = sourceObject.MaxPlasticStrainRatio;
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}
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}
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}
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