Fix removing primitives
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@@ -0,0 +1,67 @@
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using DataAccess.DTOs.Converters;
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using StructureHelperCommon.Infrastructures.Interfaces;
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using StructureHelperCommon.Models;
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using StructureHelperCommon.Services;
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using StructureHelperLogics.NdmCalculations.Primitives;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace DataAccess.DTOs
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{
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public class HasForcesAndPrimitivesProcessLogic : IProcessLogic<IHasForcesAndPrimitives>
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{
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private ConvertDirection convertDirection;
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private IProcessLogic<IHasForceActions> forcesLogic;
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private IProcessLogic<IHasPrimitives> primitivesLogic;
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private IProcessLogic<IHasForceActions> ForcesLogic => forcesLogic ??= new HasForceActionsProcessLogic(convertDirection) { ReferenceDictionary = ReferenceDictionary, TraceLogger = TraceLogger};
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private IProcessLogic<IHasPrimitives> PrimitivesLogic => primitivesLogic ??=new HasPrimitivesProcessLogic(convertDirection) { ReferenceDictionary = ReferenceDictionary, TraceLogger = TraceLogger };
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public Dictionary<(Guid id, Type type), ISaveable> ReferenceDictionary { get; set; }
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public IHasForcesAndPrimitives Source { get; set; }
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public IHasForcesAndPrimitives Target { get; set; }
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public IShiftTraceLogger TraceLogger { get; set; }
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public HasForcesAndPrimitivesProcessLogic(ConvertDirection convertDirection)
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{
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this.convertDirection = convertDirection;
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}
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public HasForcesAndPrimitivesProcessLogic(
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ConvertDirection convertDirection,
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IProcessLogic<IHasForceActions> forcesLogic,
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IProcessLogic<IHasPrimitives> primitivesLogic)
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{
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this.convertDirection = convertDirection;
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this.forcesLogic = forcesLogic;
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this.primitivesLogic = primitivesLogic;
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}
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public void Process()
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{
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Check();
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ProcessForces();
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ProcessPrimitives();
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}
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private void Check()
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{
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CheckObject.ThrowIfNull(ReferenceDictionary, ": reference dictionary");
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CheckObject.ThrowIfNull(Source, ": source object");
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CheckObject.ThrowIfNull(Target, ": target object");
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}
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private void ProcessPrimitives()
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{
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PrimitivesLogic.Source = Source;
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PrimitivesLogic.Target = Target;
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PrimitivesLogic.Process();
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}
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private void ProcessForces()
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{
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ForcesLogic.Source = Source;
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ForcesLogic.Target = Target;
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ForcesLogic.Process();
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}
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}
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}
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