UnitSystem inplementation started, Calculation started

This commit is contained in:
NickAppLab
2022-08-26 01:49:22 +05:00
parent e73702d133
commit 51748407e8
29 changed files with 252 additions and 290 deletions

View File

@@ -1,15 +1,10 @@
using Autofac;
using System.Collections.Generic;
using System.Linq;
using System.Collections.Generic;
using System.Threading;
using LoaderCalculator;
using LoaderCalculator.Data.Matrix;
using LoaderCalculator.Data.Ndms;
using LoaderCalculator.Data.SourceData;
using StructureHelper;
using StructureHelper.Services;
using StructureHelperCommon.Models.Entities;
using StructureHelperCommon.Models.NdmPrimitives;
using StructureHelperLogics.NdmCalculations.Triangulations;
using StructureHelperLogics.Infrastructures.CommonEnums;
@@ -17,51 +12,29 @@ namespace StructureHelperLogics.Services
{
public class CalculationService
{
public IStrainMatrix GetPrimitiveStrainMatrix(double topArea, double bottomArea, RectanglePrimitive concreteRectangle, double mx, double my, double nz)
public IStrainMatrix GetPrimitiveStrainMatrix(INdmPrimitive[] ndmPrimitives, double mx, double my, double nz)
{
var ndmPrimitives = new List<INdmPrimitive>();
//Добавляем прямоугольник бетонного сечения
ndmPrimitives.Add(concreteRectangle.GetNdmPrimitive());
using (var scope = App.Container.BeginLifetimeScope())
{
var primitiveService = scope.Resolve<PrimitiveService>();
//Добавляем точки внутри прямоугольника
ndmPrimitives.AddRange(primitiveService.GetInnerPoints(concreteRectangle).Select(x=>x.GetNdmPrimitive()));
}
//Коллекция для хранения элементарных участков
var ndmCollection = new List<INdm>();
//Настройки триангуляции, пока опции могут быть только такие
ITriangulationOptions options = new TriangulationOptions
{
LimiteState = LimitStates.Collapse,
CalcTerm = CalcTerms.ShortTerm
};
ITriangulationOptions options = new TriangulationOptions { LimiteState = LimitStates.Collapse, CalcTerm = CalcTerms.ShortTerm };
//Формируем коллекцию элементарных участков для расчета в библитеке (т.е. выполняем триангуляцию)
ndmCollection.AddRange(Triangulation.GetNdms(ndmPrimitives, options));
var calculator = new Calculator();
var calculationData = new LoaderOptions
var loaderData = new LoaderOptions
{
Preconditions = new Preconditions
{
ConditionRate = 0.01,
MaxIterationCount = 100,
StartForceMatrix = new ForceMatrix
{
Mx = mx,
My = my,
Nz = nz
}
StartForceMatrix = new ForceMatrix { Mx = mx, My = my, Nz = nz }
},
NdmCollection = ndmCollection
};
calculator.Run(calculationData, new CancellationToken());
var results = calculator.Result;
return results.StrainMatrix;
var calculator = new Calculator();
//Act
calculator.Run(loaderData, new CancellationToken());
return calculator.Result.StrainMatrix;
}
}
}