Add primitive visual property
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using StructureHelperCommon.Infrastructures.Interfaces;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Media;
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namespace StructureHelperCommon.Models.VisualProperties
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{
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/// <summary>
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/// Implements visual settings for graphical primetives
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/// </summary>
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public interface IPrimitiveVisualProperty : ISaveable, ICloneable
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{
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/// <summary>
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/// Flag of visibility
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/// </summary>
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bool IsVisible { get; set; }
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/// <summary>
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/// Color of primitive
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/// </summary>
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Color Color { get; set; }
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/// <summary>
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/// Index by z-coordinate
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/// </summary>
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int ZIndex { get; set; }
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/// <summary>
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/// Opacity of filling
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/// </summary>
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double Opacity { get; set; }
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}
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}
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