Binding function by states and terms done

This commit is contained in:
Иван Ивашкин
2025-03-04 14:11:41 +05:00
parent 0a7a696b5f
commit 45dc56a63e
12 changed files with 165 additions and 27 deletions

View File

@@ -111,7 +111,17 @@ namespace StructureHelperLogics.Models.Materials
var functionSelectionView = new FunctionSelectionView();
functionSelectionView.ShowDialog();
var material = new HeadMaterial();
material.HelperMaterial = new FunctionMaterial() { Modulus = 2e11d, CompressiveStrength = 4e8d, TensileStrength = 4e8d };
material.HelperMaterial = new FunctionMaterial()
{
Modulus = 2e11d,
CompressiveStrength = 4e8d,
TensileStrength = 4e8d,
FunctionStorage = functionSelectionView.ViewModel.FunctionStorage,
};
if (functionSelectionView.DialogResult == true)
{
material.SuccessfullyCreated = true;
}
return material;
}
}

View File

@@ -2,6 +2,7 @@
using StructureHelperCommon.Infrastructures.Enums;
using StructureHelperCommon.Infrastructures.Interfaces;
using StructureHelperCommon.Infrastructures.Settings;
using StructureHelperCommon.Models.Functions;
using StructureHelperCommon.Models.Materials.Libraries;
using StructureHelperLogics.Models.Materials.Logics;
using System;
@@ -20,6 +21,7 @@ namespace StructureHelperLogics.Models.Materials
public double TensileStrength { get; set; }
public List<IMaterialSafetyFactor> SafetyFactors { get; } = new();
public IOneVariableFunction Function { get; set; }
public FunctionStorage FunctionStorage { get; set; }
public Guid Id { get; }
@@ -29,7 +31,6 @@ namespace StructureHelperLogics.Models.Materials
}
public FunctionMaterial() : this(Guid.NewGuid())
{
Function = ProgramSetting.Functions.First();
}
public IMaterial GetLoaderMaterial(LimitStates limitState, CalcTerms calcTerm)
{

View File

@@ -31,7 +31,7 @@ namespace StructureHelper.Models.Materials
}
}
public IHelperMaterial HelperMaterial {get; set;}
public bool SuccessfullyCreated { get; set; } = false;
public HeadMaterial(Guid id)
{

View File

@@ -1,4 +1,5 @@
using StructureHelperCommon.Infrastructures.Interfaces;
using StructureHelperCommon.Models.Functions;
using StructureHelperCommon.Models.Materials.Libraries;
using System;
using System.Collections.Generic;
@@ -14,6 +15,7 @@ namespace StructureHelperLogics.Models.Materials
double CompressiveStrength { get; set; }
double TensileStrength { get; set; }
List<IMaterialSafetyFactor> SafetyFactors { get; }
public FunctionStorage FunctionStorage { get; set; }
public IOneVariableFunction Function { get; set; }
}
}

View File

@@ -1,11 +1,6 @@
using LoaderCalculator.Data.Materials;
using StructureHelperCommon.Infrastructures.Enums;
using StructureHelperCommon.Models.Materials.Libraries;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StructureHelperLogics.Models.Materials.Logics
{
@@ -17,16 +12,37 @@ namespace StructureHelperLogics.Models.Materials.Logics
{
IMaterial material = new Material();
material.InitModulus = functionMaterial.Modulus;
IFactorLogic factorLogic = new FactorLogic(functionMaterial.SafetyFactors);
var factors = factorLogic.GetTotalFactor(limitState, calcTerm);
this.functionMaterial = functionMaterial;
parameters = new List<double>()
if (calcTerm == CalcTerms.ShortTerm)
{
functionMaterial.Modulus,
functionMaterial.CompressiveStrength * factors.Compressive * factor,
functionMaterial.TensileStrength * factors.Tensile * factor
};
material.DiagramParameters = parameters;
if (limitState == LimitStates.ULS)
{
functionMaterial.Function = functionMaterial.FunctionStorage.Func_ST_ULS;
}
else if (limitState == LimitStates.SLS)
{
functionMaterial.Function = functionMaterial.FunctionStorage.Func_ST_SLS;
}
else if (limitState == LimitStates.Special)
{
functionMaterial.Function = functionMaterial.FunctionStorage.Func_ST_Special;
}
}
else if (calcTerm == CalcTerms.LongTerm)
{
if (limitState == LimitStates.ULS)
{
functionMaterial.Function = functionMaterial.FunctionStorage.Func_LT_ULS;
}
else if (limitState == LimitStates.SLS)
{
functionMaterial.Function = functionMaterial.FunctionStorage.Func_LT_SLS;
}
else if (limitState == LimitStates.Special)
{
functionMaterial.Function = functionMaterial.FunctionStorage.Func_LT_Special;
}
}
this.functionMaterial = functionMaterial;
material.Diagram = GetStressByStrain;
return material;
}